Spoiler completo: Betrayers of Kamigawa
Documento sin título
Blanco (30)
Day of Destiny 3W
Enchantment Rare
Legendary creatures you control get +2/+2.
#1/165
Empty-Shrine Kannushi W
Creature - Human Cleric Uncommon
Empty-Shrine Kannushi has protection from the colors of permanents you control.
1/1
#2/165
Faithful Squire 1WW
Creature - Human Soldier Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful
Squire. At end of turn, if there are two or more ki counters on Faithful Squire,
you may flip it.
2/2
/// FLIP ///
Kaiso, Memory of Loyalty
Legendary Creature - Spirit
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would
be dealt to target creature this turn.
3/4
#3/165
Final Judgment 4WW
Sorcery Rare
Remove all creatures from the game.
#4/165
Genju of the Fields W
Enchant Plains Uncommon
: Enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this
creature deals damage, you gain that much life" until end of turn. It's
still a land.
When enchanted Plains is put into a graveyard, return Genju of the Fields from
your graveyard to your hand.
#5/165
Heart of Light 2W
Enchant Creature Common
Prevent all damage that would be dealt to and by enchanted creature.
Illus.: Luca Zontini
#6/165
Hokori, Dust Drinker 2WW
Legendary Creature - Spirit Rare
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she
controls.
2/2
Illus.: Darrell Riche
#7/165
Hundred-Talon Strike W
Instant - Arcane Common
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane - Tap an untapped white creature you control.
Illus.: Matt Cavotta
#8/165
Indebted Samurai ?
? ?
?
?
Illus.: ?
#9/165
Kami of False Hope W
Creature - Spirit Common
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt
this turn.
1/1
#10/165
Kami of the Honoured Dead 5WW
Creature - Spirit Uncommon
Flying.
Whenever Kami of Honoured Dead is dealt damage, you gain that much life.
Soulshift 6
3/5
Illus.: Mark Zug
#11/165
Kami of the Tattered Shoji 4W
Creature - Spirit ?
Spiritcraft whenever you play a spirit or arcane spell, Kami of the Tattered
Shoji gains flying until end of turn.
2/5
#12/165
Kentaro, the Smiling Cat 1W
Legendary Creature - Human Samurai Rare
Bushido 1
You may pay rather than pay the mana cost for Samurai spells you play, where
X is that spell's converted mana cost.
2/1
#13/165
Kitsune Palliator 2W
Creature - Fox Cleric ?
: Prevent the next 1 damage that would be dealt to each creature and each player
this turn.
0/2
#14/165
Mending Hands W
Instant Common
Prevent the next 4 damage that would be dealt to target creature or player this
turn.
#15/165
Moonlit Strider 3W
Creature - Spirit ?
Sacrifice Moonlit Strider: Target creature gets protection from the color of
your choice until end of turn.
Soulshift 3
1/4
#16/165
Opal-Eye, Konda's Yojimbo 1WW
Legendary Creature - Fox Samurai Rare
Bushido 1, defender (This creature can't attack.)
: The next time a source of your choice would deal damage this turn, that damage
is dealt to Opal-Eye, Konda's Yojimbo, instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye, Konda's Yojimbo
this turn.
1/4
Illus.: Greg Staples
#17/165
Oyobi, Who Split the Heavens 6W
Legendary Creature - Spirit Rare
Flying
Whenever you play a spirit or Arcane spell you may put a 3/3 white spirit creature
with flying into play.
3/6
#18/165
Patron of the Kitsune 4WW
Legendary Creature - Spirit Rare
Fox offering (You may play this card any time you could play an instant by sacrificing
a Fox and paying the difference in mana between this and the sacrificed Fox.
Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
5/6
Illus.: Ben Thompson
#19/165
Scour 2WW
Instant Uncommon
Remove target enchantment from the game. Search its controller's graveyard,
hand and library for all copies of that card and remove them from the game.
That player then shuffles his or her library.
#20/165
Shining Shoal XWW
Instant - Arcane Rare
You may remove a white card with converted mana cost X in your hand from the
game rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you or a creature
you control this turn is dealt to target creature or player instead.
#21/165
Silverstorm Kitsune 4WW
Creature - Fox Samurai Uncommon
Bushido 1
You may pay Silverstorm Samurai anytime you could play an instant.
3/3
#22/165
Split-Tail Miko 1W
Creature - Fox Cleric Common
, : Prevent the next 2 damage that would be dealt to target creature or player.
1/1
#23/165
Takeno's Cavalry 3W
Creature - Human Samurai Common
Bushido 1
: Deals one damage to target attacking or blocking creature.
1/1
#24/165
Tallowisp 1W
Creature - Spirit Uncommon
Whenever you play a Spirit or Arcane spell, you may search your library for
an enchant creature card, reveal it, and put it into your hand. If you do, shuffle
your library.
1/3
Isolated on its little candlewick, the kami never heard of the crime that drove
its comrades to war.
Illus.: Ron Spears
#25/165
Terashi's Grasp 2W
Sorcery - Arcane Common
Destroy target artifact or enchantment. You gain life equal to its converted
mana cost.
#26/165
Terashi's Verdict 1W
Instant - Arcane Uncommon
Destroy target attacking creature with power 3 or less.
#27/165
Ward of Piety 1W
Enchant Creature ?
: The next 1 damage that would be dealt to enchanted creature this turn is dealt
to target creature or player instead.
#28/165
Waxmane Baku 2W
Creature - Spirit Common
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane
Baku.
, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2/2
#29/165
Yomiji, Who Bars the Way 5WW
Legendary Creature - Spirit Rare
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into
a graveyard from play, return that card to its owner's hand.
4/4
Illus.: Hideaki Takamura
#30/165
Azul (30)
Callow Jushi 1UU
Creature - Human Wizard Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow
Jushi.
At end of turn, if there are two or more ki counters on Callow Jushi, you may
flip it..
2/2
/// FLIP ///
Jaraku the Interloper
Legendary Creature - Spirit
Remove a ki counter from Jaraku the Interloper: Counter target spell unless
its controller pays .
3/4
Illus.: Tsutomu Kawade
#31/165
Chisei, Heart of Oceans 2UU
Legendary Creature - Spirit Rare
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you
remove a counter from a permanent you control.
4/4
#32/165
Disrupting Shoal XUU
Instant - Arcane Rare
You may remove a blue card with converted mana cost X in your hand from the
game rather than pay Disrupting Shoal's mana cost.
Counter target spell if it's converted mana cost is X.
Illus.: Scott M. Fisher
#33/165
Floodbringer 1U
Creature - Moonfolk Wizard Common
Flying
, Return a land you control to its owner’s hand: Tap target land.
1/2
#34/165
Genju of the Falls U
Enchant Island Uncommon
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end
of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls
from your graveyard to your hand.
#35/165
Heed the Mists 3UU
Sorcery - Arcane Uncommon
Put the top card of your library into your graveyard, then draw cards equal
to that card's converted mana cost.
Illus.: Christopher Rush
#36/165
Higure, the Still Wind 3UU
Legendary Creature - Human Ninja Rare
Ninjutsu (, Return an unblocked attacker to control to hand: Put this card into
play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library
for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your
library.
: Target Ninja is unblockable this turn.
3/4
Illus.: Christopher Moeller
#37/165
Jetting Glasskite 4UU
Creature - Spirit Uncommon
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the
first time in a turn, counter that spell or ability.
4/4
#38/165
Kaijin of the Vanishing Touch
Uncommon
Defender (This creature may not attack)
Whenever Kami of the Vanishing Touch blocks a creature, return that creature
to owner's hand at end of combat.
0/3
Illus.: Randy Gellegos
#39/165
Kira, Great Glass-Spinner 1UU
Legendary Creature- Spirit Rare
Flying
Creatures you control have "Whenever this creature becomes the target of
a spell or ability for the first time in a turn, counter that spell or ability."
2/2
Illus.: Kev Walker
#40/165
Minamo's Meddling 2UU
Instant Common
Counter target spell. That spell's controller reveals his or her hand then discards
each card with the same name as a card spliced onto that spell.
#41/165
Minamo Sightbender 1U
Creature - Human Wizard Uncommon
,T: Target creature with power X or less is unblockable this turn.
1/2
Illus.: Luca Zontini
#42/165
Mistblade Shinobi 2U
Creature - Human Ninja Common
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card
into play from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target
creature that player controls to its owner's hand.
1/1
Illus.: Kev Walker
#43/165
Ninja of the Deep Hours 3U
Creature - Human Ninja Common
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card
into play from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may
draw a card.
2/2
Illus.: Dan Scott
#44/165
Patron of the Moon 5UU
Legendary Creature - Spirit Rare
Moonfolk offering (You may play this card at any time you count play an instant
by sacrificing a Moonfolk and paying the difference in mana costs between this
and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to 2 land cards from your hand into play tapped.
5/4
Illus.: Scott M. Fisher
#45/165
Phantom Wings 1U
Enchant Creature Common
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
#46/165
Quash 2UU
Instant Uncommon
Counter target instant or sorcery spell. Search its controller's graveyard,
hand and library for all copies of that card and remove them from the game.
That player then shuffles his or her library.
#47/165
Quillmane Baku 4U
Creature - Spirit Common
Whenever you play a spirit or arcane spell you may put a Ki counter on Quillmage
Baku.
, , Remove X Ki counters from Quillmage Baku: Return target creature with a
converted manacost of X or less to its owners hand.
3/3
#48/165
Reduce to Dreams 3U
Instant - Arcane? ?
Return all artifacts to their owner's hands.
#49/165
Ribbons of the Reikai 4U
Sorcery - Arcane Common
Draw a card for each Spirit you control.
Illus.: Martin Pilcerova
#50/165
Shimmering Glasskite 3U
Creature - Spirit Common
Whenever Shimmering Glasskite becomes the target of a spell or ability for the
first time in a turn, counter that spell or ability.
2/3
#51/165
Soratami Mindsweeper 3U
Creature - Moonfolk ____________ ?
Flying
, return a land you control to its owner's hand: Target opponent puts the top
2 cards of their library into their graveyard.
1/4
#52/165
Stream of Consciousness 1U
Instant - Arcane ?
Target player shuffles up to four target cards from his or her graveyard into
his or her library.
#53/165
Sway of the Stars 8UU
Sorcery Rare
Each player shuffles his or her hand, graveyard, and permanents he or she owns
into his or her library, then draws seven cards. Each player's life total becomes
7.
Illus.: Randy Gallegos
#54/165
Teardrop Kami U
Creature - Spirit Common
Sacrifice Teardrop Kami: Tap or untap target creature.
?/?
#55/165
Threads of Disloyalty 1UU
Enchant Creature ?
Threads of Disloyalty can enchant only a creature with converted mana cost 2
or less.
You control enchanted creature.
#56/165
Toils of Night and Day 2U
Instant - Arcane Common
Tap or untap target permanent, then tap or untap another target permanent.
#57/165
Tomorrow, Azami's Familiar 5U
Legendary Creature - Spirit Rare
If you would draw a card, look at the top three cards of your library
instead. Put one of those cards into your hand and the rest on the bottom of
your library in any order.
1/5
#58/165
Veil of Secrecy 1U
Instant - Arcane Common
Target creature is unblockable and can't be the target of spells or abilities
this turn.
Splice onto Arcane - Return a blue creature you control to its owner's hand.
(As you play an Arcane spell, you may reveal this card from your hand and pay
its splice cost. If you do, add this card’s effects to that spell.)
#59/165
Walker of Secret Ways 2U
Creature - Human Ninja Uncommon
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card
into play from your hand tapped and attacking.)
When Walker of the Secret Ways deals combat damage to a player, took at that
player's hand.
: Return target ninja you control to its owner's hand. Play this ability only
during your turn.
?/?
#60/165
Negro (30)
Bile Urchin B
Creature - Spirit Common
Sacrifice Bile Urchin: Target player loses 1 life.
1/1
#61/165
Blessings of Leeches 2B
Enchant Creature Common
You may play Blessings of Leeches as an instant.
At the beginning of your upkeep you lose one life.
: Regenerate enchanted creature.
Illus.: Rebecca Guay
#62/165
Call for Blood 4B
Instant - Arcane Common
As an additional cost to play Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's
power.
#63/165
Crawling Filth 5B
Creature - Spirit Common
Fear, Soulshift 6
2/2
#64/165
Eradicate 2BB
Sorcery Uncommon
Remove target nonblack creature from the game. Search its controller's graveyard,
hand and library for all copies of that card and remove them from the game.
That player then shuffles his or her library.
#65/165
Genju of the Fens B
Enchant Swamp Uncommon
: Enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature
gets +1/+1 until until end of turn" until end of turn. It's still a land.
When enchanted Swamp is put into a graveyard, return Genju of the Fens from
your graveyard to your hand.
#66/165
Goryo's Vengeance 1B
Instant - Arcane Rare
Put target legendary creature card from your graveyard into play. That creature
gains haste until end of turn. Remove it from the game at end of turn.
Splice onto Arcane: 2B.
Illus.: Isoku
#67/165
Hero's Demise 1B
Instant Rare
Destroy target legendary creature.
#68/165
Hired Muscle 1BB
Creature - Human Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on ~. At
end of turn, if there are two or more ki counters on ~, you may flip it.
2/2
/// FLIP ///
Scarmaker
Legendary Creature - Spirit
Remove a ki counter from ~: Target creature has fear until end of turn.
4/4
Illus.: Arnie Swekel
#69/165
Horobi's Whisper 1BB
Instant - Arcane Common
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane - Remove four cards in your graveyard from the game. (As
you play an Arcane spell, you may reveal this card from your hand and pay its
splice cost. If you do, add this card’s effects to that spell.)
#70/165
Ink-Eyes, Servant of Oni 4BB
Legendary Creature - Rat Ninja Rare
Ninjutsu (, Return an unblocked attacker to hand: Put this into play from your
hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put
target creature card from that player's graveyard into play under your control.
: Regenerate Ink-Eyes.
5/4
Illus.: Wayne England (Prerelease Promo:
#71/165
Kyoki, Sanity's Eclipse 4BB
Legendary Creature - Demon Spirit Rare
Whenever you play a Spirit or Arcane spell, target opponent removes a card in
his or her hand from the game.
6/4
"Kyoki, Eater of Minds, Corruptor of Thoughts, Bringer of Madness, Lord
of Fear. Return, by our blood, and walk again." -Ogre Chant
Illus.: Paolo Parente
#72/165
Mark of the Oni 2B
Enchant Creature Uncommon
You control enchanted creature. At end of turn, if you control no Demons, sacrifice
Mark of the Oni.
#73/165
Nezumi Shadow-Watcher B
Creature - Rat Warrior Uncommon
Sacrifice Nezumi Shadow-Watcher: Destroy target ninja.
1/1
"The Okiba Gang! Night-cursed thieves and assassins! I've had enough of
their meddling! Triple the guard!" - Marrow-gnawer
Illus.: Pete Venters
#74/165
Ogre Marauder 1BB
Creature - Ogre Warrior Uncommon
Whenever Ogre Marauder attacks, it can’t be blocked this turn unless defending
player sacrifices a creature.
3/1
#75/165
Okiba-Gang Shinobi 3BB
Creature - Rat Ninja Common
Ninjutsu (, Return and unblocked attacker to hand: Put this into play from your
hand tapped and attacking.)
When Okiba-Gang Shinobi deals combat damage to a player, that player discards
two cards from his or her hand.
3/2
#76/165
Patron of the Nezumi 5BB
Legendary Creature - Spirit Rare
Rat offering (You may play this card any time you could play an instant by sacrificing
a Rat and paying the difference in mana costs between this and the sacrificed
Rat. Mana cost includes color.)
Whenever a permanent an opponent controls is put into a graveyard from play,
that player loses 1 life.
6/6
#77/165
Psychic Spear B
Sorcery Common
Target player reveals his or her hand. Choose a Spirit or Arcane spell from
it. That player discards that card.
Illus.: Ron Spears
#78/165
Pus Kami 5BB
Creature - Spirit Uncommon
, Sacrifice Pus Kami: Destroy target non black creature.
Soulshift 6.
3/3
#79/165
Scourge of the Numai 3B
Creature - Demon Spirit Uncommon
At the beginning of your upkeep, you lose 2 life if you don’t control
an Ogre.
4/4
#80/165
Shirei, Shizo's Caretaker 4B
Legendary Creature - Spirit Rare
Whenever a creature with power 1 or less is put into your graveyard from play,
you may return that creature card to play under your control at end of turn
if Shirei, Shizo's Caretaker is still in play.
2/2
#81/165
Sickening Shoal XBB
Instant - Arcane Rare
You may remove a black card with converted mana cost X in your hand from the
game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
#82/165
Skullmane Baku 3BB
Creature - Spirit Common
Whenever you play a spirit or arcane spell a ki counter on Skullmane Baku.
,T, Remove X ki counters: Target creature gets -X/-X until end of turn.
2/1
#83/165
Skullsnatcher 1B
Creature - Rat Ninja Common
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card
into play from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, remove up to two target
cards in that player's graveyard from the game.
2/1
#84/165
Stir the Grave XB
Sorcery Common
Return target creature card with converted mana cost of X or less from your
graveyard to play.
"And me without my big spoon!"
#85/165
Takenuma Bleeder 2B
Creature - Ogre Shaman Common
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don’t
control a Demon.
3/3
#86/165
Three Tragedies 3BB
Sorcery - Arcane Uncommon
Target player discards 3 cards.
Illus.: Darrel Riche
#87/165
Throat Slitter 4B
Creature - Rat Ninja Uncommon
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card
into play from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack
creature that player controls.
2/2
Illus.: Paolo Parente
#88/165
Toshiro Umezawa 1BB
Legendary Creature - Human Samurai Rare
Bushido 1
Whenever a creature an opponent controls is put into the graveyard from play,
you may play target instant card in your graveyard. If that card would be put
into a graveyard this turn, remove it from the game instead.
2/2
Illus.: Christopher Moeller
#89/165
Yukora the Prisoner 2BB
Creature - Demon Spirit Rare
When Yukora the Prisoner leaves play, sacrifice all non-ogre creatures you control.
5/5
#90/165
Rojo (30)
Akki Blizzard-Herder 1R
Creature - Goblin Shaman Common
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices
a land.
1/1
Illus.: Pete Venters
#91/165
Akki Raider 1R
Creature - Goblin Warrior Uncommon
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until
end of turn.
2/1
Akki were very territorial, attacking and destroying any settlements that came
too close to the mountain homes. The more successful their raids, the bolder
they became.
Illus.: Martin Pilcerova
#92/165
Ashen Monstrosity 5RR
Creature - Spirit Uncommon
Haste
Ashen Monstrosity attacks each turn if able.
7/4
Illus.: Chris Appelhans
#93/165
Aura Barbs 2R
Instant - Arcane Uncommon
Each enchantment deals 2 damage to its controller, then each enchantment enchanting
a creature deals 2 damage to the creature it's enchanting.
#94/165
Blademane Baku 1R
Creature - Spirit Common
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane
Baku.
, remove X ki counters from Blademane Baku: For each counter removed, Blademane
Baku gets +2/+0 till eot.
1/1
Illus.: ?
#95/165
Blazing Shoal XRR
Instant - Arcane Rare
You may remove a red card with converted mana cost X in your hand from the game
rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Illus.: Glen Angus
#96/165
Clash of Realities 3R
Enchantment Rare
All Spirits have "When this creature comes into play, you may have it deal
3 damage to target non-Spirit creature."
All non-Spirit creatures have "When this creature comes into play, you
may have it deal 3 damage to target Spirit."
#97/165
Crack the Earth R
Sorcery - Arcane Common
Each player sacrifices a permanent.
#98/165
Cunning Bandit 1RR
Creature - Human Warrior Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunnin
Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit,
you may flip it.
2/2
/// FLIP ///
Azamuki, Treachery Incarnate
Legendary Creature - Spirit
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target
creature until end of turn.
5/2
Illus.: Paolo Parente
#99/165
First Volley 1R
Instant - Arcane Common
Deal 1 damage to target creature and 1 damage to that creature's controller.
#100/165
Flames of the Blood Hand 2R
Instant Uncommon
Flames of the Blood Hand deals 4 damage to target player. The damage can't be
prevented. If that player would gain life this turn, that player gains no life
instead.
Illus.: ?
#101/165
Frost Ogre 3RR
Creature - Ogre Warrior Common
5/3
Illus.: Dan Scott
#102/165
Frostling R
Creature - Spirit Common
Sacrifice Frostling: Frostling deals 1 damage to target creature.
1/1
#103/165
Fumiko the Lowblood 2RR
Legendary Creature - Human Samurai Rare
Fumiko the Lowblood has Bushido X where X is the number of attacking creatures.
(When this blocks or becomes blocked it gets +X/+X until end of turn)
Creatures your opponents control attack each turn if able.
3/2
Illus.: Michael Sutfin
#104/165
Genju of the Spires R
Enchant Mountain Uncommon
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's
still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the
Spires from your graveyard to your hand.
Illus.: Joel Thomas
#105/165
Goblin Cohort R
Creature - Goblin Warrior ?
~ Cannot attack unless you played a creature spell this turn.
2/2
#106/165
Heartless Hidetsugu ?
? ?
?
Illus.: ?
#107/165
In the Web of War 3RR
Enchantment Rare
Whenever a creature comes into play under your control, it gets +2/+0 and gains
haste until end of turn.
"In depression, Konda sent warriors to parley with the orge-magi. No one
knows whether they were slaughtered at Shinka or if they even reached its bloodstained
walls." -Observations of the Kami War
Illus.: Ron Spencer
#108/165
Ire of Kaminari 3R
Instant - Arcane Common
Ire of Kaminari deals 1 damage to target creature or player for each Arcane
card in your graveyard.
#109/165
Ishi-Ishi, Akki Crackshot 1R
Legendary Creature - Goblin Shaman Rare
Whenever an opponent plays a Spirit or an arcane spell, Ishi-Ishi, Akki Crackshot
deals 2 damage to target player.
1/1
#110/165
Kumano's Blessing 2R
Enchant Creature Uncommon
You may play Kumano's Blessing any time you could play an instant.
If a creature dealt damage by enchanted creature this turn would be put into
a graveyard, remove it from the game instead.
Illus.: Keith Garletts
#111/165
Mannichi, the Fevered Dream ?
Legendary Creature - ___________ ? Rare
?
?
Illus.: ?
#112/165
Ogre Recluse 3R
Creature - Ogre Warrior Uncommon
Whenever a player plays a spell, tap Ogre Recluse.
5/4
#113/165
Overblaze 3R
Instant - Arcane Uncommon
Each time a target permanent would deal damage this turn, it deals double that
damage instead.
Splice onto Arcane 2RR
Illus.: Ron Spencer
#114/165
Patron of the Akki 4RR
Legendary Creature - Spirit Rare
Goblin offering (You may play this card at any time you could play an instant
by sacrificing a Goblin and paying the difference in mana costs between this
and the sacrificed Goblin. Mana costs include color.)
Whenever Patron of the Akki attacks, creatures you control get +2/0 until end
of turn.
5/5
#115/165
Ronin Cliffrider 3RR
Creature - Human Samurai Uncommon
Bushido 1
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature
defending player controls.
2/2
Illus.: Dan Scott
#116/165
Shinka Gatekeeper 2R
Creature - Ogre Warrior Common
Whenever damage is dealt to SHinka Gatekeeper it deals that much damage to you.
3/2
#117/165
Sowing Salt 2RR
Sorcery Uncommon
Remove target nonbasic land from the game. Search its controller's graveyard,
hand and library for all copies of that card and remove them from the game.
That player then shuffles his or her library.
#118/165
Torrent of Stone 3R
Instant - Arcane Common
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane - Sacrifice two mountains. (As you play an Arcane spell,
you may reveal this card from your hand and pay its splice cost. If you do,
add this card’s effects to that spell.)
#119/165
Twist Allegiance 6R
Sorcery Rare
You and target opponent each gain control of all creatures the other controls
until end of turn. Untap those creatures. They gain haste till end of turn.
Illus.: Wayne Reynolds
#120/165
Verde (30)
Body of Jukai 7GG
Creature - Spirit Uncommon
Trample
Soulshift 8 (When this is put into a graveyard from play, you may return target
Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
8/5
#121/165
Budoka Pupil 1GG
Creature - Human Monk Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka
Pupil.
At end of turn, if there are two or more ki counters on Budoka Pupil, you may
flip it.
2/2
/// FLIP ///
Ichiga, Who Topples Oaks
Legendary Creature - Spirit
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2
until end of turn.
4/3
Illus.: Shishizaru
#122/165
Child of Thorns G
Creature - Spirit Common
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
1/1
#123/165
Enshrined Memories XG
Sorcery Rare
Reveal the top X cards of your library.
Put all creature cards revealed this way into your hand and all others on the
bottom of your library in any order.
Illus.: Jeff Easley
#124/165
Forked-Branch Garami 3GG
Creature - Spirit Uncommon
Soulshift 4, Soulshift 4 (Whenever this card is put into a graveyard from play,
you may return up to two target Spirit cards with converted mana cost of 4 or
less from your graveyard to your hand.)
4/4
#125/165
Genju of the Cedars G
Enchant Forest Uncommon
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's
still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars
from your graveyard to your hand.
Illus.: Arnie Swekel
#126/165
Gnarled Mass 1GG
Creature - Spirit Common
3/3
#127/165
Harbringer of Spring 4G
Creature - Spirit Common
Protection from non-Spirit creatures.
Soulshift 4
2/1
Illus.: Carla Mitten
#128/165
Isao, Enlightened Bushi 2G
Legendary Creature - Human Samurai Rare
Isao, Enlightened Bushi can't be countered.
Bushido 2
: Regenerate target Samurai.
2/1
Illus.: Christopher Moeller
#129/165
Iwamori of the Open Fist 2GG
Legendary Creature - Human Monk Rare
Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary
creature card from his or her hand into play.
5/5
#130/165
Kodama of the Center Tree 4G
Legendary Creature - Spirit Rare
Kodama of the Center Tree's power and toughness are each equal to the number
of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits
you control.
*/*
#131/165
Lifegift 2G
Enchantment Rare
Whenever a land comes into play, you may gain 1 life.
Illus.: ?
#132/165
Lifespinner 3G
Creature - Spirit Uncommon
, Sacrifice 3 Spirits: Search your library for a legendary spirit card and put
that card into play. Shuffle your library.
3/3
Illus.: Carla Mitten
#133/165
Loam Dweller 1G
Creature - Spirit Uncommon
Whenever you play a Spirit or Arcane spell, you may put a land from your hand
into play tapped.
2/2
Illus.: Paolo Parente
#134/165
Mark of Sakiko 1G
Enchant Creature Uncommon
Enchanted creature has “Whenever this creature deals combat damage to
a player, add that much G to your mana pool. This mana doesn’t cause mana
burn. Until end of turn, this mana doesn’t empty from your mana pool as
phases end.”
#135/165
Matsu-Tribe Sniper 1G
Creature - Snake Warrior Archer Common
: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and
it doesn't untap during its controller's next untap step.
1/1
Illus.: Carl Critchlow
#136/165
Nourishing Shoal XGG
Instant - Arcane Rare
You may remove a green card with converted mana cost X in your hand from the
game rather than pay Nurturing Shoal's mana cost.
You gain X life.
Illus.: Greg Staples
#137/165
Patron of the Orochi 6GG
Legendary Creature - Spirit Rare
Snake offering (You may play this card any time you could play an instant by
sacrificing a Snake and paying the difference in mana costs between this and
the sacrificed Snake. Mana cost includes color.)
: Untap all forests and all green creatures. Play this ability only once each
turn.
7/7
Illus.: Christopher Moeller
#138/165
Petalmane Baku 1G
Creature - Spirit Common
Whenever you play a spirit or Arcane spell, you may put a ki counter on Petalmane
Baku.
, remove X ki counters from Petalmane Baku: Add X mana of any 1 color to your
mana pool.
1/2
Illus.: Rebecca Guay
#139/165
Roar of Jukai 2G
Instant - Arcane Common
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane - An opponent gains 5 life. (As you play an Arcane spell,
you may reveal this card from your hand and pay its splice cost. If you do,
add this card’s effects to that spell.)
#140/165
Sakiko, Mother of Summer 4GG
Legendary Creature - Snake Shaman Rare
Whenever a creature you control deals combat damage to a player, add that much
G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this
mana doesn't empty from your pool as phases end.
3/3
Illus.: Michael Sutfin
#141/165
Sakura-Tribe Springcaller 3G
Creature - Snake Shaman Common
At the beginning of your upkeep add G to your mana pool. This mana doesn't empty
at the end of phases and doesn't cause mana burn.
2/4
#142/165
Scaled Hulk 5G
Creature - Spirit Common
Whenever you play a spirit or arcane spell, Scaled Hulk Gets +2/+2 until end
of turn.
4/4
#143/165
Shizuko, Caller of Autumn ?
Legendary Creature - Snake _______ ? Rare
?
Illus.: ?
#144/165
Sosuke's Summons 2G
Sorcery Uncommon
Put two 1/1 green Snake creature tokens into play.
Whenever a non-token Snake comes into play under your control, you may return
Sosuke's Summons from your graveyard to your hand.
#145/165
Splinter 2GG
Sorcery Uncommon
Remove target artifact from the game. Search its controller's graveyard, hand
and library for all copies of that card and remove them from the game. That
player then shuffles his or her library.
#146/165
Traproot Kami G
Creature - Spirit Common
Defender (This creature can't attack.)
Traproot Kami's toughness is equal to the number of Forests in play.
Traproot Kami can block as though it had flying.
0/*
#147/165
Unchecked Growth 2G
Instant - Arcane Uncommon
Target creature gets +4/+4 until end of turn. If that creature is a spirit,
it also gains trample.
Illus.: Tsutomu Kawade
#148/165
Uproot 3G
Sorcery - Arcane Common
Put target land on top of its owner's library.
#149/165
Vital Surge 1G
Instant Common
You gain 3 life.
Splice onto Arcane - 1G
#150/165
Multicolor (1)
Genju of the Realm WUBRG
Legendary Enchant Land Rare
: Enchanted Land becomes a legendary 8/12 Spirit Creature with trample until
end of turn. It's still a land.
When enchanted land is put into a graveyard from play, you may return Genju
of the Realm to owner's hand.
Illus.: Scott M Fischer
#151/165
Tierras (2)
God's Eye, Gate to Reikai
Legendary Land Uncommon
: Add 1 to your mana pool.
When Gods’ Eye, Gate to the Reikai is put into a graveyard from play,
put a 1/1 colorless Spirit creature token into play.
#152/165
Tendo Ice Bridge
Legendary Land Rare
Tendo's Ice Bridge comes into play with a charge counter on it.
, Remove a charge counter from Tendo's Ice Bridge: Add one mana of any color
to your mana pool.
: Add 1 to your mana pool.
#153/165
Artefactos (12)
Baku's Altar 2
Artifact Rare
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku
Altar.
,T,Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit token into
play.
Illus.: Edward P. Beard Jr.
#154/165
Blinding Powder 1
Artifact - Equipment Uncommon
Equipped Creature has "Unattach Blinding Powder: Prevent all combat damage
that would be dealt to this creature this turn".
Equip
Illus.: Greg Hildebrandt
#155/165
Mirror Gallery 5
Artifact Rare
The "Legend Rule" doesn't apply.
#156/165
Neko-Te 3
Artifact - Equipment Rare
Whenever equipped creature deals damage to a creature, tap that creature. As
long as Neko-Te remains in play, that creature doesn't untap during it's controller's
untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip
Illus.: Alex Horley-Orlandelli
#157/165
Orb of Dreams ?
Artifact Rare
?
Illus.: ?
#158/165
Ornate Kanzashi 5
Artifact Rare
, : Target opponent removes the top card of his or her library from the game.
You may play that card this turn.
Illus.: Heather Hudson
#159/165
Ronin Warclub 3
Artifact - Equipment Uncommon
Equipped Creature gets +2/+1.
Whenever a creature comes into play under your control, attach Ronin Warclub
to it.
Equip
Illus.: Pete Venters
#160/165
Shuko 1
Artifact - Equipment Uncommon
Equipped creature gets +1/+0.
Equip
#161/165
Shuriken 1
Artifact - Equipment ?
Equipped creature has ", Unattach Shuriken: Deals 2 damge to target creature,
then that creature's controller gains control of Shuriken unless the equipped
creature was a ninja."
Equip
#162/165
Slumbering Tora 3
Artifact Rare
: Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X artifact creature
until end of turn, where X is the discarded card's perverted mana cost.
Illus.: Doug Chaffee
#163/165
That Which Was Taken 5
Legendary Artifact Rare
, : Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.
#164/165
Umezawa's Jitte 2
Legendary Artifact - Equipment ?
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's
Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature
gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn;
or you gain 2 life.
Equip
#165/165