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Spoiler completo: Betrayers of Kamigawa

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Blanco (30)

Day of Destiny 3W
Enchantment Rare
Legendary creatures you control get +2/+2.
#1/165

Empty-Shrine Kannushi W
Creature - Human Cleric Uncommon
Empty-Shrine Kannushi has protection from the colors of permanents you control.
1/1
#2/165


Faithful Squire 1WW
Creature - Human Soldier Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.
2/2
/// FLIP ///
Kaiso, Memory of Loyalty
Legendary Creature - Spirit
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
3/4
#3/165


Final Judgment 4WW
Sorcery Rare
Remove all creatures from the game.
#4/165

Genju of the Fields W
Enchant Plains Uncommon
: Enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, you gain that much life" until end of turn. It's still a land.
When enchanted Plains is put into a graveyard, return Genju of the Fields from your graveyard to your hand.
#5/165

Heart of Light 2W
Enchant Creature Common
Prevent all damage that would be dealt to and by enchanted creature.
Illus.: Luca Zontini
#6/165

Hokori, Dust Drinker 2WW
Legendary Creature - Spirit Rare
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
2/2
Illus.: Darrell Riche
#7/165

Hundred-Talon Strike W
Instant - Arcane Common
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane - Tap an untapped white creature you control.
Illus.: Matt Cavotta
#8/165

Indebted Samurai ?
? ?
?
?
Illus.: ?
#9/165

Kami of False Hope W
Creature - Spirit Common
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1/1
#10/165

Kami of the Honoured Dead 5WW
Creature - Spirit Uncommon
Flying.
Whenever Kami of Honoured Dead is dealt damage, you gain that much life.
Soulshift 6
3/5
Illus.: Mark Zug
#11/165

Kami of the Tattered Shoji 4W
Creature - Spirit ?
Spiritcraft whenever you play a spirit or arcane spell, Kami of the Tattered Shoji gains flying until end of turn.
2/5
#12/165

Kentaro, the Smiling Cat 1W
Legendary Creature - Human Samurai Rare
Bushido 1
You may pay rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
2/1
#13/165

Kitsune Palliator 2W
Creature - Fox Cleric ?
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
0/2
#14/165

Mending Hands W
Instant Common
Prevent the next 4 damage that would be dealt to target creature or player this turn.
#15/165


Moonlit Strider 3W
Creature - Spirit ?
Sacrifice Moonlit Strider: Target creature gets protection from the color of your choice until end of turn.

Soulshift 3
1/4
#16/165


Opal-Eye, Konda's Yojimbo 1WW
Legendary Creature - Fox Samurai Rare
Bushido 1, defender (This creature can't attack.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo, instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye, Konda's Yojimbo this turn.
1/4
Illus.: Greg Staples
#17/165


Oyobi, Who Split the Heavens 6W
Legendary Creature - Spirit Rare
Flying
Whenever you play a spirit or Arcane spell you may put a 3/3 white spirit creature with flying into play.
3/6
#18/165


Patron of the Kitsune 4WW
Legendary Creature - Spirit Rare
Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
5/6
Illus.: Ben Thompson
#19/165


Scour 2WW
Instant Uncommon
Remove target enchantment from the game. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
#20/165


Shining Shoal XWW
Instant - Arcane Rare
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
#21/165


Silverstorm Kitsune 4WW
Creature - Fox Samurai Uncommon
Bushido 1
You may pay Silverstorm Samurai anytime you could play an instant.
3/3
#22/165


Split-Tail Miko 1W
Creature - Fox Cleric Common
, : Prevent the next 2 damage that would be dealt to target creature or player.
1/1
#23/165


Takeno's Cavalry 3W
Creature - Human Samurai Common
Bushido 1

: Deals one damage to target attacking or blocking creature.
1/1
#24/165


Tallowisp 1W
Creature - Spirit Uncommon
Whenever you play a Spirit or Arcane spell, you may search your library for an enchant creature card, reveal it, and put it into your hand. If you do, shuffle your library.
1/3
Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war.
Illus.: Ron Spears
#25/165


Terashi's Grasp 2W
Sorcery - Arcane Common
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
#26/165


Terashi's Verdict 1W
Instant - Arcane Uncommon
Destroy target attacking creature with power 3 or less.
#27/165


Ward of Piety 1W
Enchant Creature ?
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
#28/165


Waxmane Baku 2W
Creature - Spirit Common
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2/2
#29/165


Yomiji, Who Bars the Way 5WW
Legendary Creature - Spirit Rare
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.
4/4
Illus.: Hideaki Takamura
#30/165


Azul (30)

Callow Jushi 1UU
Creature - Human Wizard Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it..
2/2
/// FLIP ///
Jaraku the Interloper
Legendary Creature - Spirit
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays .
3/4
Illus.: Tsutomu Kawade
#31/165

Chisei, Heart of Oceans 2UU
Legendary Creature - Spirit Rare
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
4/4
#32/165

Disrupting Shoal XUU
Instant - Arcane Rare
You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if it's converted mana cost is X.
Illus.: Scott M. Fisher
#33/165

Floodbringer 1U
Creature - Moonfolk Wizard Common
Flying
, Return a land you control to its owner’s hand: Tap target land.
1/2
#34/165

Genju of the Falls U
Enchant Island Uncommon
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
#35/165


Heed the Mists 3UU
Sorcery - Arcane Uncommon
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
Illus.: Christopher Rush
#36/165


Higure, the Still Wind 3UU
Legendary Creature - Human Ninja Rare
Ninjutsu (, Return an unblocked attacker to control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
: Target Ninja is unblockable this turn.
3/4
Illus.: Christopher Moeller
#37/165

Jetting Glasskite 4UU
Creature - Spirit Uncommon
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
4/4
#38/165


Kaijin of the Vanishing Touch
Uncommon
Defender (This creature may not attack)
Whenever Kami of the Vanishing Touch blocks a creature, return that creature to owner's hand at end of combat.
0/3
Illus.: Randy Gellegos
#39/165

Kira, Great Glass-Spinner 1UU
Legendary Creature- Spirit Rare
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
2/2
Illus.: Kev Walker
#40/165


Minamo's Meddling 2UU
Instant Common
Counter target spell. That spell's controller reveals his or her hand then discards each card with the same name as a card spliced onto that spell.
#41/165

Minamo Sightbender 1U
Creature - Human Wizard Uncommon
,T: Target creature with power X or less is unblockable this turn.
1/2
Illus.: Luca Zontini
#42/165

Mistblade Shinobi 2U
Creature - Human Ninja Common
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1/1
Illus.: Kev Walker
#43/165

Ninja of the Deep Hours 3U
Creature - Human Ninja Common
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may
draw a card.
2/2
Illus.: Dan Scott
#44/165

Patron of the Moon 5UU
Legendary Creature - Spirit Rare
Moonfolk offering (You may play this card at any time you count play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to 2 land cards from your hand into play tapped.
5/4
Illus.: Scott M. Fisher
#45/165

Phantom Wings 1U
Enchant Creature Common
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
#46/165


Quash 2UU
Instant Uncommon
Counter target instant or sorcery spell. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
#47/165


Quillmane Baku 4U
Creature - Spirit Common
Whenever you play a spirit or arcane spell you may put a Ki counter on Quillmage Baku.
, , Remove X Ki counters from Quillmage Baku: Return target creature with a converted manacost of X or less to its owners hand.
3/3
#48/165

Reduce to Dreams 3U
Instant - Arcane? ?
Return all artifacts to their owner's hands.
#49/165

Ribbons of the Reikai 4U
Sorcery - Arcane Common
Draw a card for each Spirit you control.
Illus.: Martin Pilcerova
#50/165

Shimmering Glasskite 3U
Creature - Spirit Common
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
2/3
#51/165


Soratami Mindsweeper 3U
Creature - Moonfolk ____________ ?
Flying
, return a land you control to its owner's hand: Target opponent puts the top 2 cards of their library into their graveyard.
1/4
#52/165


Stream of Consciousness 1U
Instant - Arcane ?
Target player shuffles up to four target cards from his or her graveyard into his or her library.
#53/165


Sway of the Stars 8UU
Sorcery Rare
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
Illus.: Randy Gallegos
#54/165

Teardrop Kami U
Creature - Spirit Common
Sacrifice Teardrop Kami: Tap or untap target creature.
?/?
#55/165


Threads of Disloyalty 1UU
Enchant Creature ?
Threads of Disloyalty can enchant only a creature with converted mana cost 2 or less.
You control enchanted creature.
#56/165


Toils of Night and Day 2U
Instant - Arcane Common
Tap or untap target permanent, then tap or untap another target permanent.
#57/165


Tomorrow, Azami's Familiar 5U
Legendary Creature - Spirit Rare
If you would draw a card, look at the top three cards of your library
instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
1/5
#58/165


Veil of Secrecy 1U
Instant - Arcane Common
Target creature is unblockable and can't be the target of spells or abilities this turn.
Splice onto Arcane - Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
#59/165

Walker of Secret Ways 2U
Creature - Human Ninja Uncommon
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
When Walker of the Secret Ways deals combat damage to a player, took at that player's hand.
: Return target ninja you control to its owner's hand. Play this ability only during your turn.
?/?
#60/165

Negro (30)

Bile Urchin B
Creature - Spirit Common
Sacrifice Bile Urchin: Target player loses 1 life.
1/1
#61/165


Blessings of Leeches 2B
Enchant Creature Common
You may play Blessings of Leeches as an instant.
At the beginning of your upkeep you lose one life.
: Regenerate enchanted creature.
Illus.: Rebecca Guay
#62/165

Call for Blood 4B
Instant - Arcane Common
As an additional cost to play Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
#63/165


Crawling Filth 5B
Creature - Spirit Common
Fear, Soulshift 6
2/2
#64/165


Eradicate 2BB
Sorcery Uncommon
Remove target nonblack creature from the game. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
#65/165


Genju of the Fens B
Enchant Swamp Uncommon
: Enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until until end of turn" until end of turn. It's still a land.
When enchanted Swamp is put into a graveyard, return Genju of the Fens from your graveyard to your hand.
#66/165

Goryo's Vengeance 1B
Instant - Arcane Rare
Put target legendary creature card from your graveyard into play. That creature gains haste until end of turn. Remove it from the game at end of turn.

Splice onto Arcane: 2B.
Illus.: Isoku
#67/165

Hero's Demise 1B
Instant Rare
Destroy target legendary creature.
#68/165


Hired Muscle 1BB
Creature - Human Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on ~. At end of turn, if there are two or more ki counters on ~, you may flip it.
2/2
/// FLIP ///
Scarmaker
Legendary Creature - Spirit
Remove a ki counter from ~: Target creature has fear until end of turn.
4/4
Illus.: Arnie Swekel
#69/165

Horobi's Whisper 1BB
Instant - Arcane Common
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane - Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
#70/165

Ink-Eyes, Servant of Oni 4BB
Legendary Creature - Rat Ninja Rare
Ninjutsu (, Return an unblocked attacker to hand: Put this into play from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
: Regenerate Ink-Eyes.
5/4
Illus.: Wayne England (Prerelease Promo:
#71/165

Kyoki, Sanity's Eclipse 4BB
Legendary Creature - Demon Spirit Rare
Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game.
6/4
"Kyoki, Eater of Minds, Corruptor of Thoughts, Bringer of Madness, Lord of Fear. Return, by our blood, and walk again." -Ogre Chant
Illus.: Paolo Parente
#72/165

Mark of the Oni 2B
Enchant Creature Uncommon
You control enchanted creature. At end of turn, if you control no Demons, sacrifice Mark of the Oni.
#73/165


Nezumi Shadow-Watcher B
Creature - Rat Warrior Uncommon
Sacrifice Nezumi Shadow-Watcher: Destroy target ninja.
1/1
"The Okiba Gang! Night-cursed thieves and assassins! I've had enough of their meddling! Triple the guard!" - Marrow-gnawer
Illus.: Pete Venters
#74/165

Ogre Marauder 1BB
Creature - Ogre Warrior Uncommon
Whenever Ogre Marauder attacks, it can’t be blocked this turn unless defending player sacrifices a creature.
3/1
#75/165

Okiba-Gang Shinobi 3BB
Creature - Rat Ninja Common
Ninjutsu (, Return and unblocked attacker to hand: Put this into play from your hand tapped and attacking.)
When Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards from his or her hand.
3/2
#76/165

Patron of the Nezumi 5BB
Legendary Creature - Spirit Rare
Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent an opponent controls is put into a graveyard from play, that player loses 1 life.
6/6
#77/165

Psychic Spear B
Sorcery Common
Target player reveals his or her hand. Choose a Spirit or Arcane spell from it. That player discards that card.
Illus.: Ron Spears
#78/165

Pus Kami 5BB
Creature - Spirit Uncommon
, Sacrifice Pus Kami: Destroy target non black creature.

Soulshift 6.
3/3
#79/165


Scourge of the Numai 3B
Creature - Demon Spirit Uncommon
At the beginning of your upkeep, you lose 2 life if you don’t control an Ogre.
4/4
#80/165

Shirei, Shizo's Caretaker 4B
Legendary Creature - Spirit Rare
Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.
2/2
#81/165


Sickening Shoal XBB
Instant - Arcane Rare
You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
#82/165


Skullmane Baku 3BB
Creature - Spirit Common
Whenever you play a spirit or arcane spell a ki counter on Skullmane Baku.
,T, Remove X ki counters: Target creature gets -X/-X until end of turn.
2/1
#83/165


Skullsnatcher 1B
Creature - Rat Ninja Common
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.
2/1
#84/165


Stir the Grave XB
Sorcery Common
Return target creature card with converted mana cost of X or less from your graveyard to play.
"And me without my big spoon!"
#85/165


Takenuma Bleeder 2B
Creature - Ogre Shaman Common
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don’t control a Demon.
3/3
#86/165

Three Tragedies 3BB
Sorcery - Arcane Uncommon
Target player discards 3 cards.
Illus.: Darrel Riche
#87/165

Throat Slitter 4B
Creature - Rat Ninja Uncommon
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
2/2
Illus.: Paolo Parente
#88/165

Toshiro Umezawa 1BB
Legendary Creature - Human Samurai Rare
Bushido 1
Whenever a creature an opponent controls is put into the graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
2/2
Illus.: Christopher Moeller
#89/165


Yukora the Prisoner 2BB
Creature - Demon Spirit Rare
When Yukora the Prisoner leaves play, sacrifice all non-ogre creatures you control.
5/5
#90/165


Rojo (30)

Akki Blizzard-Herder 1R
Creature - Goblin Shaman Common
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.
1/1
Illus.: Pete Venters
#91/165

Akki Raider 1R
Creature - Goblin Warrior Uncommon
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.
2/1
Akki were very territorial, attacking and destroying any settlements that came too close to the mountain homes. The more successful their raids, the bolder they became.
Illus.: Martin Pilcerova
#92/165

Ashen Monstrosity 5RR
Creature - Spirit Uncommon
Haste
Ashen Monstrosity attacks each turn if able.
7/4
Illus.: Chris Appelhans
#93/165

Aura Barbs 2R
Instant - Arcane Uncommon
Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it's enchanting.
#94/165


Blademane Baku 1R
Creature - Spirit Common
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
, remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 till eot.
1/1
Illus.: ?
#95/165

Blazing Shoal XRR
Instant - Arcane Rare
You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Illus.: Glen Angus
#96/165

Clash of Realities 3R
Enchantment Rare
All Spirits have "When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature."
All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit."
#97/165


Crack the Earth R
Sorcery - Arcane Common
Each player sacrifices a permanent.
#98/165

Cunning Bandit 1RR
Creature - Human Warrior Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunnin Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
2/2
/// FLIP ///
Azamuki, Treachery Incarnate
Legendary Creature - Spirit
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
5/2
Illus.: Paolo Parente
#99/165


First Volley 1R
Instant - Arcane Common
Deal 1 damage to target creature and 1 damage to that creature's controller.
#100/165


Flames of the Blood Hand 2R
Instant Uncommon
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
Illus.: ?
#101/165

Frost Ogre 3RR
Creature - Ogre Warrior Common
5/3
Illus.: Dan Scott
#102/165

Frostling R
Creature - Spirit Common
Sacrifice Frostling: Frostling deals 1 damage to target creature.
1/1
#103/165


Fumiko the Lowblood 2RR
Legendary Creature - Human Samurai Rare
Fumiko the Lowblood has Bushido X where X is the number of attacking creatures. (When this blocks or becomes blocked it gets +X/+X until end of turn)
Creatures your opponents control attack each turn if able.
3/2
Illus.: Michael Sutfin
#104/165

Genju of the Spires R
Enchant Mountain Uncommon
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Illus.: Joel Thomas
#105/165

Goblin Cohort R
Creature - Goblin Warrior ?
~ Cannot attack unless you played a creature spell this turn.
2/2
#106/165


Heartless Hidetsugu ?
? ?
?
Illus.: ?
#107/165

In the Web of War 3RR
Enchantment Rare
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.
"In depression, Konda sent warriors to parley with the orge-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls." -Observations of the Kami War
Illus.: Ron Spencer
#108/165

Ire of Kaminari 3R
Instant - Arcane Common
Ire of Kaminari deals 1 damage to target creature or player for each Arcane card in your graveyard.
#109/165


Ishi-Ishi, Akki Crackshot 1R
Legendary Creature - Goblin Shaman Rare
Whenever an opponent plays a Spirit or an arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to target player.
1/1
#110/165

Kumano's Blessing 2R
Enchant Creature Uncommon
You may play Kumano's Blessing any time you could play an instant.
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.
Illus.: Keith Garletts
#111/165

Mannichi, the Fevered Dream ?
Legendary Creature - ___________ ? Rare
?
?
Illus.: ?
#112/165

Ogre Recluse 3R
Creature - Ogre Warrior Uncommon
Whenever a player plays a spell, tap Ogre Recluse.
5/4
#113/165

Overblaze 3R
Instant - Arcane Uncommon
Each time a target permanent would deal damage this turn, it deals double that damage instead.
Splice onto Arcane 2RR
Illus.: Ron Spencer
#114/165

Patron of the Akki 4RR
Legendary Creature - Spirit Rare
Goblin offering (You may play this card at any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana costs include color.)
Whenever Patron of the Akki attacks, creatures you control get +2/0 until end of turn.
5/5
#115/165


Ronin Cliffrider 3RR
Creature - Human Samurai Uncommon
Bushido 1
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
2/2
Illus.: Dan Scott
#116/165

Shinka Gatekeeper 2R
Creature - Ogre Warrior Common
Whenever damage is dealt to SHinka Gatekeeper it deals that much damage to you.
3/2
#117/165


Sowing Salt 2RR
Sorcery Uncommon
Remove target nonbasic land from the game. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
#118/165


Torrent of Stone 3R
Instant - Arcane Common
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane - Sacrifice two mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
#119/165

Twist Allegiance 6R
Sorcery Rare
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. They gain haste till end of turn.
Illus.: Wayne Reynolds
#120/165

Verde (30)

Body of Jukai 7GG
Creature - Spirit Uncommon
Trample
Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
8/5
#121/165

Budoka Pupil 1GG
Creature - Human Monk Uncommon
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.
2/2
/// FLIP ///
Ichiga, Who Topples Oaks
Legendary Creature - Spirit
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
4/3
Illus.: Shishizaru
#122/165


Child of Thorns G
Creature - Spirit Common
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
1/1
#123/165


Enshrined Memories XG
Sorcery Rare
Reveal the top X cards of your library.
Put all creature cards revealed this way into your hand and all others on the bottom of your library in any order.
Illus.: Jeff Easley
#124/165

Forked-Branch Garami 3GG
Creature - Spirit Uncommon
Soulshift 4, Soulshift 4 (Whenever this card is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost of 4 or less from your graveyard to your hand.)
4/4
#125/165


Genju of the Cedars G
Enchant Forest Uncommon
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Illus.: Arnie Swekel
#126/165

Gnarled Mass 1GG
Creature - Spirit Common
3/3
#127/165


Harbringer of Spring 4G
Creature - Spirit Common
Protection from non-Spirit creatures.
Soulshift 4
2/1
Illus.: Carla Mitten
#128/165

Isao, Enlightened Bushi 2G
Legendary Creature - Human Samurai Rare
Isao, Enlightened Bushi can't be countered.
Bushido 2
: Regenerate target Samurai.
2/1
Illus.: Christopher Moeller
#129/165

Iwamori of the Open Fist 2GG
Legendary Creature - Human Monk Rare
Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.
5/5
#130/165


Kodama of the Center Tree 4G
Legendary Creature - Spirit Rare
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
*/*
#131/165


Lifegift 2G
Enchantment Rare
Whenever a land comes into play, you may gain 1 life.
Illus.: ?
#132/165

Lifespinner 3G
Creature - Spirit Uncommon
, Sacrifice 3 Spirits: Search your library for a legendary spirit card and put that card into play. Shuffle your library.
3/3
Illus.: Carla Mitten
#133/165

Loam Dweller 1G
Creature - Spirit Uncommon
Whenever you play a Spirit or Arcane spell, you may put a land from your hand into play tapped.
2/2
Illus.: Paolo Parente
#134/165

Mark of Sakiko 1G
Enchant Creature Uncommon
Enchanted creature has “Whenever this creature deals combat damage to a player, add that much G to your mana pool. This mana doesn’t cause mana burn. Until end of turn, this mana doesn’t empty from your mana pool as phases end.”
#135/165

Matsu-Tribe Sniper 1G
Creature - Snake Warrior Archer Common
: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1
Illus.: Carl Critchlow
#136/165

Nourishing Shoal XGG
Instant - Arcane Rare
You may remove a green card with converted mana cost X in your hand from the game rather than pay Nurturing Shoal's mana cost.
You gain X life.
Illus.: Greg Staples
#137/165

Patron of the Orochi 6GG
Legendary Creature - Spirit Rare
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
: Untap all forests and all green creatures. Play this ability only once each turn.
7/7
Illus.: Christopher Moeller
#138/165

Petalmane Baku 1G
Creature - Spirit Common
Whenever you play a spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
, remove X ki counters from Petalmane Baku: Add X mana of any 1 color to your mana pool.
1/2
Illus.: Rebecca Guay
#139/165

Roar of Jukai 2G
Instant - Arcane Common
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane - An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
#140/165

Sakiko, Mother of Summer 4GG
Legendary Creature - Snake Shaman Rare
Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your pool as phases end.
3/3
Illus.: Michael Sutfin
#141/165

Sakura-Tribe Springcaller 3G
Creature - Snake Shaman Common
At the beginning of your upkeep add G to your mana pool. This mana doesn't empty at the end of phases and doesn't cause mana burn.
2/4
#142/165


Scaled Hulk 5G
Creature - Spirit Common
Whenever you play a spirit or arcane spell, Scaled Hulk Gets +2/+2 until end of turn.
4/4
#143/165


Shizuko, Caller of Autumn ?
Legendary Creature - Snake _______ ? Rare
?
Illus.: ?
#144/165

Sosuke's Summons 2G
Sorcery Uncommon
Put two 1/1 green Snake creature tokens into play.
Whenever a non-token Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.
#145/165


Splinter 2GG
Sorcery Uncommon
Remove target artifact from the game. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
#146/165


Traproot Kami G
Creature - Spirit Common
Defender (This creature can't attack.)
Traproot Kami's toughness is equal to the number of Forests in play.
Traproot Kami can block as though it had flying.
0/*
#147/165


Unchecked Growth 2G
Instant - Arcane Uncommon
Target creature gets +4/+4 until end of turn. If that creature is a spirit, it also gains trample.
Illus.: Tsutomu Kawade
#148/165

Uproot 3G
Sorcery - Arcane Common
Put target land on top of its owner's library.
#149/165


Vital Surge 1G
Instant Common
You gain 3 life.
Splice onto Arcane - 1G
#150/165


Multicolor (1)


Genju of the Realm WUBRG
Legendary Enchant Land Rare
: Enchanted Land becomes a legendary 8/12 Spirit Creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard from play, you may return Genju of the Realm to owner's hand.
Illus.: Scott M Fischer
#151/165

Tierras (2)

God's Eye, Gate to Reikai
Legendary Land Uncommon
: Add 1 to your mana pool.
When Gods’ Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play.
#152/165

Tendo Ice Bridge
Legendary Land Rare
Tendo's Ice Bridge comes into play with a charge counter on it.
, Remove a charge counter from Tendo's Ice Bridge: Add one mana of any color to your mana pool.
: Add 1 to your mana pool.
#153/165


Artefactos (12)

Baku's Altar 2
Artifact Rare
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
,T,Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit token into play.
Illus.: Edward P. Beard Jr.
#154/165

Blinding Powder 1
Artifact - Equipment Uncommon
Equipped Creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn".
Equip
Illus.: Greg Hildebrandt
#155/165

Mirror Gallery 5
Artifact Rare
The "Legend Rule" doesn't apply.
#156/165


Neko-Te 3
Artifact - Equipment Rare
Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during it's controller's untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip
Illus.: Alex Horley-Orlandelli
#157/165

Orb of Dreams ?
Artifact Rare
?
Illus.: ?
#158/165

Ornate Kanzashi 5
Artifact Rare
, : Target opponent removes the top card of his or her library from the game. You may play that card this turn.
Illus.: Heather Hudson
#159/165

Ronin Warclub 3
Artifact - Equipment Uncommon
Equipped Creature gets +2/+1.
Whenever a creature comes into play under your control, attach Ronin Warclub to it.
Equip
Illus.: Pete Venters
#160/165

Shuko 1
Artifact - Equipment Uncommon
Equipped creature gets +1/+0.

Equip
#161/165

Shuriken 1
Artifact - Equipment ?
Equipped creature has ", Unattach Shuriken: Deals 2 damge to target creature, then that creature's controller gains control of Shuriken unless the equipped creature was a ninja."

Equip
#162/165


Slumbering Tora 3
Artifact Rare
: Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X artifact creature until end of turn, where X is the discarded card's perverted mana cost.
Illus.: Doug Chaffee
#163/165

That Which Was Taken 5
Legendary Artifact Rare
, : Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible.
#164/165


Umezawa's Jitte 2
Legendary Artifact - Equipment ?
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip
#165/165

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