Day of Destiny 3W
Legendary Enchantment
Legendary creatures you control get +2/+2.
Empty-Shrine Kannushi W
Creature—Human Cleric
Empty-Shrine Kannushi has protection from the colors of permanents you control.
1/1
Faithful Squire 1WW
Creature—Human Soldier
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful
Squire. At end of turn, if there are two or more ki counters on Faithful Squire,
you may flip it.
2/2 Kaiso, Memory of Loyalty (Flip side)
Legendary Creature—Spirit
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would
be dealt to target creature this turn.
3/4
Final Judgment 4WW
Sorcery
Remove all creatures from the game.
Genju of the _____ W
Enchant Plains
2: Enchanted Plains becomes a 2/5 white Spirit creature with "whenever
this creature deals damage, you gain that much life" until end of turn.
It's still a land.
When enchanted Plains is put into a graveyard, return Genju of the __?__ from
your graveyard to your hand.
Hokori, Dust Drinker 2WW
Legendary Creature—Spirit
Lands don't untap during their controller's untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she
controls.
2/2
Kami of False Hope W
Creature—Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt
this turn.
1/1
Kentaro, the Smiling Cat 1W
Legendary Creature—Human Samurai
Bushido 1
You may pay X rather than pay the mana cost for Samurai spells you play, where
X is that spell's converted mana cost.
2/1
Opal-Eye, Konda's Yojimbo 1WW
Legendary Creature—Fox Samurai
Bushido 1, Defender
T: The next time a source of your choice would deal damage this turn, that damage
is dealt to Opal-Eye, Konda's Yojimbo, instead.
1W: Prevent the next 1 damage that would be dealt to Opal-Eye, Konda's Yojimbo
this turn.
1/4
Patron of the Kitsune 4WW
Legendary Creature—Spirit
Fox Offering (You may play this card any time you could play an instant by sacrificing
a Fox and paying the difference in mana between this and the sacrificed Fox.
Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
5/6
Scour 2WW
Remove target enchantment from the game. Search its controller's graveyard,
hand, and library for all cards with the same name as that enchantment and remove
them from the game. That player then shuffles his or her library.
Tallowisp 1W
Creature—Spirit
Whenever you play a Spirit or Arcane spell, you may search your library for
an enchant creature card, reveal it, and put it into your hand. If you do, shuffle
your library.
1/3
Terashi's Grasp 2W
Sorcery—Arcane
Destroy target artifact or enchantment. You gain life equal to its converted
mana cost.
Azul
Callow Jushi 1UU
Creature—Human Wizard
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow
Jushi. At end of turn, if there are two or more ki counters on Callow Jushi,
you may flip it.
2/2 Jaraku the Interloper (Flip side)
Remove a ki counter from Jaraku the Interloper: Counter target spell unless
its controller pays 2.
Disrupting Shoal XUU
Instant—Arcane
You may remove a blue card in your hand with converted mana cost X from the
game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
Floodbringer 1U
2, Return a land you control to its owner's hand: Tap target land.
1/2
Genju of the Falls U
Enchant Island
2: Enchanted Island becomes a 3/2 spirit creature with flying until end of turn.
It's still a land.
Whenever enchanted Island is put into a graveyard from play, return Genju of
the Falls to your hand.
Heed the Mists 3UU
Sorcery—Arcane
Put the top card of your library into your graveyard, then draw cards equal
to that card's converted mana cost.
Higure, the Still Wind 3UU
Legendary Creature—Human Ninja
Ninjutsu 2UU
Whenever Higure deals combat damage to a player, you may search your library
for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your
library.
2: Target Ninja is unblockable this turn.
Jetting Glasskite 4UU
Creature—Spirit
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the
first time in a turn, counter that spell or ability.
4/4
Kira, Great Glass Spinner 1UU
Legendary Creature—Spirit
Flying
Creatures you control have 'Whenever this creature becomes the target of a spell
or ability for the first time this turn, counter that spell or ability.'
2/2
Mistblade Shinobi 2U
Creature—Human Ninja
Ninjutsu U
Whenever Mistblade Shinobi deals combat damage to a player, you may return target
creature that player controls to its owner's hand.
1/1
Ninja of the Deep Hours 3U
Creature—Human Ninja
Ninjutsu 1U
Whenever Ninja of the Deep Hours deals combat damage to a player, you may
draw a card.
2/2
Patron of the Moon 5UU
Legendary Creature—Spirit
Moonfolk Offering (You may play this card at any time you count play an instant
by sacrificing a Moonfolk and paying the difference in mana costs between this
and the sacrificed Moonfolk. Mana cost includes color.)
1: Put up to 2 lands from your hand into play tapped.
5/4
Quash 2UU
Instant
Counter target instant or sorcery spell, then remove it from the game. Search
its controller's graveyard, hand, and library for all cards with the same name
as that card and remove them from the game. That player then shuffles his or
her library.
Shimmering Glasskite 3U
Creature—Spirit
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the
first time in a turn, counter that spell or ability.
2/3
Sway of the Stars 8UU
Sorcery
Each player shuffles his or her hand, graveyard, and permanents he or she owns
into his or her library, then draws seven cards. Each player's life total becomes
7.
_______ 3U
Instant—Arcane?
Return all artifacts to their owners hands.
Negro
Bile Urchin B
Creature—Spirit
Sacrifice Bile Urchin: Target player loses one life.
1/1
Eradicate 2BB
Sorcery
Remove non-black creature from the game. Search its controller's graveyard,
hand, and library for all cards with the same name as that creature and remove
them from the game. That player then shuffles his or her library.
Genju of the _____ B
Enchant Swamp
2: Enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature
gets +1/+1 until end of turn" until end of turn. It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the _____
from your graveyard to your hand.
Kyoki's, Sanity's Eclipse 4BB
Legendary Creature—Demon Spirit
Whenever you play a Spirit or Arcane spell, target opponent removes a card in
his or her hand from the game.
6/4
Mark of the Oni 2B
Enchant Creature
You control enchanted creature. At end of turn, if you control no Demons, sacrifice
Mark of the Oni.
Okiba-Gang Shinobi 3BB
Creature - Rat Ninja
Ninjutsu 3B
When Okiba-Gang Shinobi deals combat damage to a player, that player discards
two cards from his or her hand.
3/2
Patron of the Nezumi 5BB
Legendary Creature—Spirit
Rat Offering
Whenever a permanent is put into an opponent’s graveyard, that player
loses 1 life.
6/6
Sickening Shoal XBB
Instant—Arcane
You may remove a black card with converted mana cost X in your hand from the
game rather than pay Sickening Shoal’s mana cost.
Target creature gets -X/-X until end of turn.
Stir the Grave XB
Sorcery
Return target creature card with converted mana cost of X or less from your
graveyard to play.
Throat Slitter 4B
Creature—Rat Ninja
Ninjutsu 2B
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack
creature that player controls.
2/2
Toshiro Umezawa 1BB
Legendary Creature—Human Samurai
Bushido 1
Whenever a creature an opponent controls is put into a graveyard from play you
may play target instant card in your graveyard if that card would be put into
a graveyard this turn remove it from the game instead.
2/2
Yukora the Prisoner 2BB
Creature—Demon Spirit
When Yukora the Prisoner leaves play, sacrifice all non-ogre creatures you control.
5/5
_______ 1B
Instant—Arcane
Put target creature card from your graveyard into play. That creature gains
haste until end of turn. Remove it from the game at end of turn
Rojo
Akki Raider 1R
Creature—Goblin Warrior
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until
end of turn.
2/1
Aura Barbs 2R
Instant—Arcane
Each enchantment deals 2 damage to its controller, then each enchantment enchanting
a creature deals 2 damage to the creature it’s enchanting.
Blazing Shoal XRR
Instant—Arcane
You may remove a red card with converted mana cost X in your hand from the game
rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Frostling R
Creature—Spirit
Sacrifice Frostling: Frostling deals one damage to target creature.
1/1
Fumiko the Lowblood 2RR
Legendary Creature—Human Samurai
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures.
Creatures your opponents control attack each turn if able.
3/2
Genju of the Spires R
Enchant Mountain
2: Enchanted Mountain becomes a 6/1 creature until end of turn. It's still a
land.
Whenever enchanted Mountain is put into a graveyard from play, return Genju
of the Spires to your hand.
In the Web of War 3RR
Enchantment
Whenever a creature comes into play under your control, it gets +2/+0 and gains
haste until end of turn.
Patron of the Akki 4RR
Legendary Creature—Spirit
Goblin Offering (You may play this card at any time you could play an instant
by sacrificing a Goblin and paying the difference in mana costs between this
and the sacrificed Goblin. Mana costs include color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end
of turn.
5/5
Sowing Salt 2RR
Remove target nonbasic from the game. Search its controller's graveyard, hand,
and library for all cards with the same name as that artifact and remove them
from the game. That player then shuffles his or her library.
Verde
Budoka Pupil 1GG
Creature—Human Monk
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka
Pupil.
At the end of turn, if there are two or more ki counters on Budoka Pupil, you
may flip it.
2/2 Ichiga, Who Topples Oaks (Flip side)
Legendary Creature—Spirit
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2
until end of turn.
4/3
Child of Thorns G
Creature—Spirit
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
1/1
Genju of the ______ G
Enchant Forest
2: Enchanted Forest becomes a 4/4 spirit creature with trample until end of
turn. It's still a land.
Whenever enchanted Forest is put into a graveyard from play, return Genju of
the ______ to your hand.
Iwamori of the Open Fist 2GG
Legendary Creature—Human Monk
Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary
creature card from his or her hand into play.
5/5
Patron of the Orochi 6GG
Legendary Creature—Spirit
Snake Offering
T: Untap all forests and all green creatures. Play this ability only once each
turn.
7/7
Sosuke's Summons 2G
Sorcery
Put two 1/1 green Snake creature tokens into play.
Whenever a non-token Snake comes into play under your control, you may return
Sosuke's Summons from your graveyard to your hand.
Splinter 2GG
Instant
Remove target artifact from the game. Search its controller's graveyard, hand,
and library for all cards with the same name as that artifact and remove them
from the game. That player then shuffles his or her library.
Uproot 3G
Sorcery—Arcane
Put target land on top of its owner's library.
Artefactos
Neko-Te 3
Artifact—Equipment
Whenever equipped creature deals damage to a creature, tap that creature. As
long as Neko-Te remains in play, that creature doesn't untap during it's controller's
untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip 2
That Which Was Taken 5
Legendary Artifact
4, T: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.