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Spoiler Campeones de Kamigawa

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W Blessed Breath Instant - Arcane (White Common)
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

2W Cage of Hands Enchant Creature (White Common)
Enchanted creature can't attack or block. [1][W]: Return Cage of Hands to its owners hand.

1W Call to Glory Instant (White Common)
Untap all creatures you control. Samurai you control get +1/+1 until end of turn.

1W Candles' Glow Instant - Arcane (White Common)
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way. Splice onto Arcane: [1][W]

W Devoted Retainer Creature - Human Samurai 1/1 (White Common)
Bushido 1

W Ethereal Haze Instant - Arcane (White Common)
Prevent all damage that would be dealt by creatures this turn

3W Harsh Deceiver Creature - Spirit 1/4 (White Common)
[1]: Look at the top card of your library. [2]: Reveal the top card of your library. If it's a land, untap ~this~ and it gets +1/+1 until end of turn. Play this ability only once each turn.

4W Hundred-talon Kami Creature - Spirit 2/3 (White Common)
Flying Soulshift 4

1W Indomitable Will Enchant Creature (White Common)
You may play Indomitable Will whenever you could play an instant. Enchanted creature gets +1/+2.

2W Kabuto Moth Creature - Spirit 1/2 (White Common)
Flying [Tap]: Target creature gets +1/+2 until end of turn.

1w Kami of the Ancient Creature - Spirit 2/2 (White Common)
Sacrifice Kami of the Ancient Law: Destroy target enchantment.

4W Kami of the Painted Creature - Spirit 3/3 (White Common)
Whenever you play a spirit or arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.

2W Kitsune Blademaster Creature - Fox Samurai 2/2 (White Common)
First Strike Bushido 1

W Kitsune Diviner Creature - Fox Spirit 0/1 (White Common)
[Tap]: Tap target spirit.

3W Kitsune Healer Creature - Fox Cleric 2/2 (White Common)
[Tap]: Prevent the next 1 damage that would be dealt to target creature or player this turn. [Tap]: Prevent all damage that ould be dealt to target legendary creature this turn.

1WW Kitsune Riftwalker Creature - Fox Wizard 2/1 (White Common)
Protection from Spirits and Arcane

W Lantern Kami Creature - Spirit 1/1 (White Common)
Flying

3W Mothrider Samurai Creature - Human Samurai 2/2 (White Common)
Flying Bushido 1

2W Pious Kitsune Creature - Fox Cleric 1/2 (White Common)
At the beginning of your upkeep put a devotion counter on Pious Kitsune. Then, if Eight-and-a-half-tails is in play, gain 1 life for each devotion counter on Pious Kitsune. [Tap], Remove a devotion counter from Pious Kitsune: Gain 1 life.

W Quiet Purity Instant - Arcane (White Common)
Destroy target enchantment.

1W Silent-Chant Zubera Creature - Zubera Spirit 1/2 (White Common)
When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.

3W Terashi's Cry Sorcery - Arcane (White Common)
Tap up to three target creatures.

W Vigilance Enchant Creature (White Common)
Enchanted Creature has vigilance.

1W Konda's Hatamoto Creature - Human Samurai 1/2 (White Unknown)
Bushido 1 As long as you control a Legendary Samurai, this gains +1/+2 and Vigilance.

WW Eight-and-a-Half-Ta Legendary Creature - Fox Cler 2/2 (White Rare)
[1][W]: Target permanent you control gains protection from white until end of turn. [1]: Target spell or permanent becomes white until end of turn.

3WW Hikari, Twilight Gu Legendary creature - Spirit 4/4 (White Rare)
Flying Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under it's owner's control at end of turn.

1WW Hold the Line Instant (White Rare)
Blocking creatures get +7/+7 until end of turn.

W Isamaru, Hound of K Legendary Creature - Hound 2/2 (White Rare)

3W Kitsune Mystic Creature - Fox Wizard 2/3 (White Rare)
At the end of your turn, if Kitsune Mystic is enchanted by more than one enchantment, flip it. /flip/ Akinoo, Kitsune Sage Legendary
Creature - Fox Wizard [1]: Move target enchantment enchanting a creature to another creature. 4/5

5WW Konda, Lord of Eiga Legendary Creature - Human Sa 3/3 (White Rare)
Vigilance (Attacking does not cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible.

2W Masako the Humorles Legendary Creature - Human Ad 2/1 (White Rare)
You may play Masako the Humorless any time you could play an instant. Tapped creatures you control may block as though they were untapped.

5WWW Myojin of Cleansing Legendary Creature - Spirit 4/6 (White Rare)
Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

6WW Reverse the Sands Sorcery (White Rare)
Redistribute any number of players' life totals. (Each of those players gets
one life total back.)

1W Sensei Golden-Tail Legendary Creature - Fox Samu 2/1 (White Rare)
Bushido 1 [1][W], [Tap]: Put a training counter on target creature. That creature gains Bushido 1 and becomes a samurai in addition to its other creature types. Play this hability only any time you could play a sorcery.

5W Takeno, Samurai Gen Legendary Creature - Human Sa 3/3 (White Rare)
Bushido 2 Each other Samurai you control gets +1/+1 for each point of bushido it has.

4WW Yosei, the Morning Legendary Creature - Dragon S 5/5 (White Rare)
Flying When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.

W Bushi Tenderfoot Creature - Human Soldier (White Uncommon)
When a creature dealt damage by Bushi Tenderfoot is put into a graveyard from play, flip Bushi Tenderfoot. 1/1 ////Flip//// Kenzo the Hardhearted
Legendary Creature - Human Samurai Double Strike, Bushido 2 3/4

2W Cleanfall Sorcery - Arcane (White Uncommon)
Destroy all enchantments.

2W Ghostly Prison Enchantment (White Uncommon)
Creatures can't attack you unless their controller pays [2] for each creature attacking you.

3W Honden of Cleansing Legendary Enchantment - Shrin (White Uncommon)
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

4W Horizon Steed Creature - Spirit 2/1 (White Uncommon)
Whenever you play a spirit or arcane spell, regenerate target creature.

3WW Innocence Kami Creature - Spirit 2/3 (White Uncommon)
[W],[Tap]: Tap target creature. Whenever you play a spirit or arcane spell, untap Innocence Kami.

3W Kami of Old Stone Creature - Spirit 1/7 (White Uncommon)

5W Kami of the Palace Creature - Spirit 3/2 (White Uncommon)
Flying First Strike Soulshift 5

3W Nagao, Bound by Hon Legendary Creature - Human Sa 3/3 (White Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai you control get +1/+1 until end of turn.

1W Otherworldly Journe Instant - Arcane (White Uncommon)
Remove target creature from the game. At the end of turn return that creature to play under its owner's control with a +1/+1 counter on it.

W Reciprocate Instant (White Uncommon)
Remove from the game target creature that dealt damage to you this turn.

4WW Samurai Enforcers Creature - Human Samurai 4/4 (White Uncommon)
Bushido 2

WW Samurai of the Pale Creature - Fox Samurai 2/2 (White Uncommon)
Bushido 1 If a permanent woud be put into a graveyard, remove it from the game instead.

Azul

2U Callous Deceiver Creature - Spirit 1/3 (Blue Common)
[1]: Look at the top card of your library. [2]: Reveal the top card of your
library. If it is a land, Callous Deceiver gets +1/+0 and flying until end of turn. Play this ability only once each turn.

1U Consuming Vortex Instant - Arcane (Blue Common)
Return target creature to its owner's hand. Splice onto Arcane [3][U]

2U Counsel of the Sora Sorcery (Blue Common)
Draw two cards.

UU Eye of Nowhere Sorcery - Arcane (Blue Common)
Return target permanent to its owner's hand.

2U Field of Reality Enchant Creature (Blue Common)
Enchanted creature can't be blocked by spirits. [1][U]: Return Field of Reality to it's owners hand.

1U Floating Dream Zube Creature - Zubera Spirit 1/2 (Blue Common)
When Floating Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard this turn.

1U Hisoka's Defiance Instant (Blue Common)
Counter target spirit or arcane spell.

1U Hisoka's Guard Creature - Human Wizard 1/1 (Blue Common)
You may choose not to untap Hisoka's Guard during your untap step. [1][U],
[Tap]: As long as Hisoka's Guard remains tapped, another target creature you control can't be the target of spells or abilities.

1UU Kami of Twisted Ref Creature - Spirit 2/2 (Blue Common)
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.

2U Lifted by Clouds Instant - Arcane (Blue Common)
Target creature gains flying until end of turn. Splice onto Arcane: [1][U]

2UU Mystic Restraints Enchant Creature (Blue Common)
You may play Mystic Restraints whenever you could play an Instant. When Mystic Restraints comes into play, tap enchanted creature. Enchanted creature does not untap during its controller's untap step.

1U Peer Through Depths Instant - Arcane (Blue Common)
Look at the top 5 cards of your library. You may reveal an instant or sorcery card among them and put it in your hand. Put the remaining cards on the bottom of your library in any order.

1U Psychic Puppetry Instant - Arcane (Blue Common)
Tap or untap target permanent. Splice onto arcane: [U]

U Reach Through Mists Instant - Arcane (Blue Common)
Draw a card.

2U River Kaijin Creature - Spirit 1/4 (Blue Common)

1U Soratami Cloudskate Creature - Moonfolk Rogue 1/1 (Blue Common)
Flying [2], Return a land you control to its owner hand: Draw a card, then discard a card.

3U Soratami Mirror-gua Creature - Moonfolk Wizard 3/1 (Blue Common)
Flying [2], return a land you control to owner's hand: Target creature with power 2 or less is unblockable this turn.

2U Soratami Rainshaper Creature - Moonfolk Wizard 2/1 (Blue Common)
Flying [3], return a land you control to its owner's hand: Target creature you control can't be the target of spells or abilities until end of turn.

2U Thoughtbind Instant (Blue Common)
Counter target spell with converted mana cost 4 or less.

U Wandering Ones Creature - Spirit 1/1 (Blue Common)

2UUU Azami, Lady of Scro Legendary Creature - Human Wi 0/2 (Blue Rare)
Tap an untapped Wizard you control: Draw a card.

3U Gifts Ungiven Instant (Blue Rare)
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

2UU Hisoka, Minamo Sens Legendary Creature - Wizard 1/3 (Blue Rare)
[2][U], Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.

1U Jushi Apprentice Creature - Human Wizard 1/2 (Blue Rare)
[2][U], [Tap]: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. /flip/ Tomaya the Revealer Legendary Creature - Human
Wizard 3UU, T: Target player draws X cards, where X is the number of cards in your hand. P/T: 2/3

5U Keiga, the Tidal St Legendary Creature - Dragon S 5/5 (Blue Rare)
Flying When Keiga, the Tidal Star is put into graveyard from play, gain control of target creature.

4U Meloku the Clouded Legendary Creature - Moonfolk 2/4 (Blue Rare)
Flying [1], Return a land you control to owners hand: Put a 1/1 blue Illusion creature token with flying into play.

7UUU Myojin of Seeing Wi Legendary Creature - Spirit 3/3 (Blue Rare)
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

3U Part the Veil Instant - Arcane (Blue Rare)
Return all creatures you control to their owner's hand.

5U Reweave Instant - Arcane (Blue Rare)
Target permanent's controller sacrifices it. That player reveals cards from the top of his or her library until he or she reveals a card that shares a type with the sacrificed permanent. The player then puts that card into play, then shuffles his or her library. Splice onto Arcane: [2][U][U]

2UU Swirl the Mists Enchantment (Blue Rare)
As Swirl the Mists comes into play, choose a color word. All instances of color words on spells and permanents become the chosen color word.

6UUU The Unspeakable Legendary Creature - Spirit 6/7 (Blue Rare)
Flying, Trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane spell from your graveyard to your hand.

4UU Time Stop Instant (Blue Rare)
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

4UU Uyo, Silent Prophet Legendary Creature - Moonfolk 4/4 (Blue Rare)
Flying [2], Return two lands you control to their owners hand: Place a copy of target sorcery or instant spell on the stack.

UU Aura of Dominion Enchant Creature (Blue Uncommon)
[1], Tap an untapped creature you control: Untap enchanted creature.

2UU Cut the Tethers Sorcery (Blue Uncommon)
For each Spirit, return it to its owners hand unless that player pays [3].

1U Dampen Thought Instant - Arcane (Blue Uncommon)
Target player puts the top four cards of his or her library into the graveyard.
Splice onto Arcane: [1][U]

2U Eerie Procession Sorcery - Arcane (Blue Uncommon)
Search your library for an Arcane card and put that card into your hand. Then shuffle your library.

2U Graceful Adept Creature - Human Wizard 1/3 (Blue Uncommon)
You have no maximum hand size.

1U Guardian of Solitud Creature - Spirit 1/2 (Blue Uncommon)
Whenever you play a Spirit or Arcane spell, target creature gets flying until end of turn.

1UU Hinder Instant (Blue Uncommon)
Counter target spell. If that spell is countered this way, put that spell on the top or on the bottom of its owner's library insead of his or her graveyard.

4U Honden of Seeing Wi Legendary Enchantment - Shrin (Blue Uncommon)
At the beginning of your upkeep, draw a card for each Shrine your control.

4U Petals of Insight Sorcery - Arcane (Blue Uncommon)
Look at the top 3 cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to owners hand. Otherwise, draw 3 cards.

1UU Sift Through Sands Instant - Arcane (Blue Uncommon)
Draw two cards, then discard a card. If you played a card named Peer Through Depths and a card named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, and then shuffle your library.

4UU Sire of the Storm Creature - Spirit 3/3 (Blue Uncommon)
Flying Whenever you play a spirit or arcane spell, you may draw a card.

3U Soratami Mirror-mag Creature - Moonfolk Wizard 2/1 (Blue Uncommon)
Flying [3], return three lands you control to their owners hand: Return target creature to its owner's hand.

2UU Soratami Savant Creature - Moonfolk Wizard 2/2 (Blue Uncommon)
Flying [3], return a land you control to its owners hand: counter target spell unless its controller pays [3].

4U Soratami Seer Creature - Moonfolk Wizard 2/3 (Blue Uncommon)
Flying [4], Return two lands you control to their ownders hand: Discard your hand, then draw that many cards.

1U Squelch Instant (Blue Uncommon)
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

1U Student of Elements Creature - Human Wizard (Blue Uncommon)
When Student of Elements has flying, flip it. 1/1 ////flip//// Tobita, Master of Winds Legendary Creature - Human Wizard Creatures you control have flying
3/3

3UU Teller of Tales Creature -- Spirit 3/3 (Blue Uncommon)
Flying Whenever you play a Spirit or Arcane spell, tap or untap target creature.

Negro

1B Ashen-Skin Zubera Creature - Zubera Spirit 1/2 (Black Common)
When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera that went into a graveyard from play this turn.

2BB Befoul Sorcery (Black Common)
Destroy target land or nonblack creature. It can't be regenerated.

1B Cruel Deceiver Creature - Spirit 2/1 (Black Common)
[1]: Look at top card of your library. [2]: Reveal the top card of your library. If it's a land, Cruel Deceiver gains: 'Whenever Cruel Deceiver deals damage to a creature, destroy that creature' until the end of turn. Play this ability only once each turn.

3B Cursed Ronin Creature - Human Samurai 1/1 (Black Common)
Bushido 1 [B]: ~this~ gets +1/+1 until end of turn

5B Deathcurse Ogre Creature - Ogre Warrior 3/3 (Black Common)
When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life.

BB Distress Sorcery (Black Common)
Target opponent reveals his or her hand. Choose a nonland card from it. That player discards that card.

3B Gibbering Kami Creature - Spirit 2/2 (Black Common)
Flying Soulshift 3

2B Kami of the Waning Creature - Spirit 1/1 (Black Common)
Flying Whenever you play a spirit or arcane spell, target creature gains Fear until end of turn.

1B Midnight Covenant Enchant Creature (Black Common)
[B]: Enchanted creature gets +1/+1 until end of turn.

1B Nezumi Cutthroat Creature - Rat Warrior 2/1 (Black Common)
Fear Nezumi Cutthroat can't block.

2B Nezumi Ronin Creature - Rat Samurai 3/1 (Black Common)
Bushido 1

3B Numai Outcast Creature-Human Samurai 1/1 (Black Common)
Bushido 2 [B], Pay 5 life: Regenerate Numai Outcast

5B Pull Under Instant - Arcane (Black Common)
Target creature gets -5/-5 until end of turn.

B Rag Dealer Creature - Human Rogue 1/1 (Black Common)
[2][B], [Tap]: Remove up to 3 target cards in a single graveyard from the game.

1B Ragged Veins Enchant Creature (Black Common)
You may play Ragged Veins whenever you could play an instant. Whenever enchanted creature is dealt damage, its controller loses that much life.

2B Rend Flesh Instant - Arcane (Black Common)
Destroy target non-Spirit creature.

2b Rend Spirit Instant (Black Common)
Destroy target Spirit.

4B Scuttling Death Creature - Spirit 4/2 (Black Common)
Sacrifice Scuttling Death: Target creature gains -1/-1 until end of turn.
Soulshift 4

1B Soulless Revival Instant - Arcane (Black Common)
Return target creature card from your graveyard to your hand. Splice onto Arcane: [1][B]

2B Villainous Ogre Creature - Ogre Warrior 3/2 (Black Common)
Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "[B]: Regenerate Villainous Ogre."

2B Waking Nightmare Sorcery - Arcane (Black Common)
Target player discards two cards.

BB Wicked Akuba Creature - Spirit 2/2 (Black Common)
[B]: Target player dealt damage by Wicked Akuba this turn loses 1 life.

3B Cranial Extraction Sorcery - Arcane (Black Rare)
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.

4B He Who Hungers Legendary Creature - Spirit 3/2 (Black Rare)
Flying [1], Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4

2BB Horobi, Death's Wai Legendary Creature - Spirit 4/4 (Black Rare)
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.

4BB Iname, Death Aspect Legendary Creature - Spirit 4/4 (Black Rare)
When Iname, Death Aspect comes into play, you may search your library for any number of spirit cards and put them in your graveyard. If you do, shuffle your library.

4BB Kokusho, the Evenin Legendary Creature - Dragon S 5/5 (Black Rare)
Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.

6BBB Kuro, Pitlord Legendary Creature - Demon Sp 9/9 (Black Rare)
At the beginning of your upkeep, sacrifice ~this~ unless you pay [B][B][B][B].
Pay 1 life: Target creature gets -1/-1 until end of turn.

3BB Marrow-Gnawer Legendary Creature - Rat Rogu 2/3 (Black Rare)
All Rats have fear. [Tap], Sacrifice a Rat: Put X 1/1 black rat creature tokens into play, where X is the number of Rats you control.

5BBB Myojin of Night's R Legendary Creature - Spirit 5/2 (Black Rare)
Myojin of Night's Reach comes into play with a divinity counter if you played it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter: each opponent discards his/her hand. 5/2

1B Nezumi Shortfang Creature - Rat Rogue 1/1 (Black Rare)
[1][B], [Tap]: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. /flip/ Stabwhisker the Odious Legendary Creature - Rat Shaman At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. 3/3

2BB Night Dealings (Black Rare)
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. [2][B][B], Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

3BB Seizan, Perverter o Legendary Creature - Demon Sp 6/5 (Black Rare)
At the beginning of each player's upkeep, that player loses 2 life and draws 2 cards.

3B Bloodspeaker Creature - Ogre Shaman 3/2 (Black Uncommon)
At the beginning of your upkeep, you may sacrifice Bloodspeaker. If you do, search your library for a Demon card, reveal it, and put it in your hand. Whenever a Demon comes into play under your control, you may return Bloodspeaker from your graveyard to your hand.

2B Bloodthirsty Ogre Creature - Ogre Warrior Shama 3/1 (Black Uncommon)
[Tap]: Put a devotion counter on ~this~. [Tap]: Target creature gets -X/-X until end of turn, where X is equal to the number of devotion counters on ~this~. Play this ability only if you control a Demon.

3BB Dance of Shadows Sorcery - Arcane (Black Uncommon)
Creatures you control get +1/+0 and fear until end of turn.

2BB Devouring Greed Sorcery - Arcane (Black Uncommon)
As an additional cost to play Devouring Greed, you may sacrifice any number of spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

3BB Gutwrencher Oni Creature - Demon Spirit 5/4 (Black Uncommon)
Trample At the beginning of your upkeep, discard a card if you don't control an Ogre.

2BB Hideous Laughter Instant - Arcane (Black Uncommon)
All creatures get -2/-2 until end of turn. Splice onto Arcane [3][B][B]

3B Honden of Night's R Legendary Enchantment - Shrin (Black Uncommon)
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

4BB Kami of Lunacy Creature - Spirit 4/1 (Black Uncommon)
Flying Soulshift 5

1B Nezumi Bone-reader Creature - Rat Shaman 1/1 (Black Uncommon)
[B], sacrifice a creature: target player discards a card. Play this ability only when you could play a sorcery.

1B Nezumi Graverobber Creature - Rat Rogue 2/1 (Black Uncommon)
[1][B]: Remove target card in an opponent(s graveyard from the game. If no cards are in that graveyard, flip Nezumi graverobber. /flip/ Nighteyes the Desecrator Legendary Creature - Rat Wizard [4][B]: Put target creature card in a graveyard into play under your control. 4/2

2B Oni Possession Enchant Creature (Black Uncommon)
At the beginning of your upkeep, sacrifice a creature. Enchanted creature has +3/+3 and trample, and is a Demon Spirit.

3BB Painwracker Oni Creature - Demon Spirit 5/4 (Black Uncommon)
Fear At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.

2BB Struggle for Sanity Sorcery (Black Uncommon)
Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard.

XBB Swallowing Plague Sorcery - Arcane (Black Uncommon)
Swallowing Plague deals X damage to target creature and you gain X life.

2B Thief of Hope Creature - Spirit 2/2 (Black Uncommon)
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand

Rojo

R Akki Avalanchers Creature - Goblin 1/1 (Red Common)
Sacrifice a land: Akki Avalanchers get +2/+0 until end of turn. Play this ability only once each turn.

1R Akki Rockspeaker Creature - Goblin Shaman 1/1 (Red Common)
When Akki Rockspeaker comes into play add [R] to your mana pool.

1R Battle-Mad Ronin Creature - Human Samurai 1/1 (Red Common)
Bushido 2 ~this~ attacks each turn if able.

2R Brutal Deceiver Creature - Spirit 2/2 (Red Common)
[1]: Look at the top card of your library. [2]: Reveal the top card of your library, if it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.

1R Crushing Pain Instant - Arcane (Red Common)
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

1R Desperate Ritual Instant - Arcane (Red Common)
Add [R][R][R] to your mana pool. Splice onto Arcane: [1][R]

4R Devouring Rage Instant - Arcane (Red Common)
As an additional cost to play Devouring Rage, you may sacrifice any number of spirits. Target creature gets +3/+0 until end of turn and an additional +3/+0 for each spirit sacrificed in this way.

1R Ember-Fist Zubera Creature - Zubera Spirit 1/2 (Red Common)
When Ember-Fist Zubera is put into a graveyard from play, Ember-Fist Zubera deals damage to target creature or player equal to the number of Zuberas put into a graveyard from play this turn.

1R Glacial Ray Instant - Arcane (Red Common)
Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane [1][R]

1R Hearth Kami Creature - Spirit 2/1 (Red Common)
[X], Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

3R Initiate of Blood Creature - Ogre Shaman (Red Common)
[Tap]: Initiate of Blood deals 1 damage to target creature that has already been damaged this turn. If that creature is put into a graveyard this turn, flip Initiate of Blood. 2/2 ///flip/// Goka the Unjust Legendary Creature - Ogre shaman [Tap]: Goka the Unjust deals 4 damage to target creature that has already been damaged this turn. 4/4

3R Kami of Fire's Roar Creature - Spirit 2/2 (Red Common)
Whenever you play a Spirit or Arcane spell, target creature can't block this turn.

R Lava Spike Sorcery - Arcane (Red Common)
Lava Spike deals 3 damage to target player.

2R Ronin Houndmaster Creature - Human Samurai 2/2 (Red Common)
Haste Bushido 1

4R Sokenzan Bruiser Creature - Ogre Warrior 3/3 (Red Common)
Mountainwalk

3RR Soul of Magma Creature - Spirit 2/2 (Red Common)
Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.

2R Stone Rain Sorcery (Red Common)
Destroy target land.

1R Strange Inversion Instant - Arcane (Red Common)
Switch target creature's power/toughness until end of turn. Splice onto Arcane: [1][R]

2RR Uncontrollable Ange Enchant Creature (Red Common)
You may play Uncontrollable Anger any time you could play an instant. Enchanted creature gets +2/+2 and attacks each turn if able.

2R Unearthly Blizzard Sorcery - Arcane (Red Common)
Up to three target creatures can't block this turn.

R Unnatural Speed Instant - Arcane (Red Common)
Target creature gains haste until end of turn.

2R Yamabushi's Flame Instant (Red Common)
~this~ deals 3 damage to target creature or player. If the creature would be put into the graveyard this turn, remove it from the game instead.

1R Yamabushi's Storm Sorcery (Red Common)
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way is put into a graveyard this turn, remove it from the game instead.

2RR Frostwielder Creature - Human Shaman 1/2 (Red Unknown)
[Tap]: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.

2RRR Kiki-Jiki, Mirror B Legendary Creature - Goblin S 2/2 (Red Unknown)
Haste [T]: Put a creature token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.

3R Akki Lavarunner Creature - Goblin Warrior 1/1 (Red Rare)
Haste When Akki Lavarunner deals damage to an opponent, flip it. /flip/ Tok-Tok, Volcano Born Legendary Creature - Goblin Shaman Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2

5R Godo, Bandit Warlor Legendary Creature - Human Ba 3/3 (Red Rare)
When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.

3RR Kumano, Master Yama Legendary Creature - Human Sh 4/4 (Red Rare)
[1][R]: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.

5R Mindblaze Sorcery (Red Rare)
Name a non-land card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his/her library.

5R Ryusei, the Falling Legendary Creature - Dragon S 5/5 (Red Rare)
Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.

3R Shimatsu the Bloodc Legendary Creature - Spirit D 0/0 (Red Rare)
As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu the Bloodcloaked comes into play with that many +1/+1 counters on it.

3RRR Soulblast Instant (Red Rare)
As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage equal to the total power of those creatures to target creature or player.

4R Through the Breach Instant - Arcane (Red Rare)
Put a creature card from your hand into play. That creature has haste. Sacrifice it at end of turn. Splice onto Arcane: [2][R][R]

4RR Tide of War Enchantment (Red Rare)
Whenever one or more creatures blocks, flip a coin. If you win the flip, the defending player sacrifices all blocking creatures. Otherwise, the attacking player sacrifices the blocked creatures.

1RR Zozi the Punisher Legendary Creature - Goblin W 2/2 (Red Rare)
Whenever a land comes into play, Zozi the Punisher deals 2 damage to that land's controller.

1RR Akki Coalflinger Creature - Goblin Shaman 2/2 (Red Uncommon)
First Strike [R],[Tap]: Attacking creatures gain first strike until end of turn.

3R Akki Underminer Creature - Goblin Rogue Shama 1/1 (Red Uncommon)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

3R Blind With Anger Instant - Arcane (Red Uncommon)
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

3RR Blood Rites Enchantment (Red Uncommon)
[1][R], sacrifice a creature: Blood Rites deals 2 damage to target creature or player.

2R Brothers Yamazaki ( Legendary Creature - Human Sa 2/1 (Red Uncommon)
Bushido 1 If there are exactly two permanents named Brothers Yamazaki in play the "Legend Rule" does not apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and haste.

2R Brothers Yamazaki ( Legendary Creature - Human Sa 2/1 (Red Uncommon)
Bushido 1 If there are exactly two permanents named Brothers Yamazaki in play the "Legend Rule" does not apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and haste.

4RR Earthshaker Creature - Spirit 4/5 (Red Uncommon)
Whenever you play a spirit or arcane spell, ~this~ deals 2 damage to each creature without flying.

1RR Hanabi Blast Instant (Red Uncommon)
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand then discard a card at random.

2R Honden of Infinite Legendary Enchantement - Shri (Red Uncommon)
At the beginning of your upkeep, Honden of infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

4R Kumano's Pupils Creature -- Human Shaman 3/3 (Red Uncommon)
If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead.

1R Mana Seism Sorcery (Red Uncommon)
Sacrifice any number of land. Add [1] to your mana pool for each land sacrificed this way.

3RR Ore Gorger Creature - Spirit 3/1 (Red Uncommon)
Whenever you play a Spirit or Arcane spell, you may destroy target non-basic land.

2R Pain Kami Creature - Spirit 2/2 (Red Uncommon)
[X][R], sacrifice Pain Kami: Pain Kami deals X damage to target creature.

1R Sideswipe Instant (Red Uncommon)
You may change any targets of target arcane spell.

Verde

3G Burr Grafter Creature - Spirit 2/2 (Green Common)
Sacrifice ~this~: Target creature gets +2/+2 until end of turn. Soulshift 3

G Commune With Nature Sorcery (Green Common)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1G Dripping-Tongue Zub Creature - Zubera Spirit 1/2 (Green Common)
When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless spirit creature token into play for each Zubera put into a graveyard this turn.

3G Feral Deceiver Creature - Spirit 3/2 (Green Common)
[1]: Look at the top card of your library. [2]: Reveal the top card of your library. If it's a land, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.

1G Humble Budoka Creature - Human Monk 2/2 (Green Common)
Humble Budoka can't be the target of spells or abilities.

3G Joyous Respite Sorcery - Arcane (Green Common)
Gain 1 lfie for each land you control.

G Jukai Messenger Creature - Human Monk 1/1 (Green Common)
Forestwalk

2G Kami of the Hunt Creature - Spirit 2/2 (Green Common)
Whenever you play a Spirit or arcane spell, Kami of the Hunt gets +1/+1 until end of turn.

3GG Kashi-Tribe Warrior Creature - Snake Warrior 2/4 (Green Common)
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

G Kodama's Might Instant - Arcane (Green Common)
Target creature gets +2/+2 until end of turn. Splice onto Arcane: [G]

2G Kodama's Reach Sorcery - Arcane (Green Common)
Search your library for up to two basic land cards and reveal those cards. Put one into play tapped and the other into your hand. Then shuffle your library.

2G Matsu-Tribe Decoy Creature - Snake Warrior 1/3 (Green Common)
[2][G]: target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature. It doesn't untap during its next untap phase.

5G Moss Kami Creature - Spirit 5/5 (Green Common)
Trample

3G Order of the Sacred Creature - Human Monk 4/3 (Green Common)

G Orochi Leafcaller Creature - Snake Shaman 1/1 (Green Common)
[G]: Add one mana of any color to your mana pool.

1G Orochi Sustainer Creature - Snake Shaman 1/2 (Green Common)
[Tap]: Add G to your mana pool.

2G Serpent Skin Enchant Creature (Green Common)
You may play ~this~ whenever you could play an instant. Enchanted creature gets +1/+1. [G]: Regenerate enchanted creature.

4G Venerable Kumo Creature - Spirit 2/3 (Green Common)
Venerable Kumo may block as though it had flying. Soulshift 4

6G Vine Kami Creature - Spirit 4/4 (Green Common)
Vine Kami can't be blocked by only one creature. Soulshift 6

GG Wear Away Instant - Arcane (Green Common)
Destroy target artifact or enchantment. Splice onto Arcane [3][G]

1G Orochi Ranger Creature - Snake Warrior 2/1 (Green Unknown)
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during it's contollers next untap step.

1G Sakura-Tribe Elder Creature - Snake Shaman 1/1 (Green Unknown)
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.

6GG Thousand-legged Kam Creature -- Spirit 6/6 (Green Unknown)
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

2G Azusa, Lost but Sea Legendary Creature - Human Mo 1/2 (Green Rare)
You may play two additional lands each of your turns.

1G Budoka Gardener Creature - Human Monk 2/1 (Green Rare)
[Tap]: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. Dokai, Weaver of Life Legendary creature Human Monk [4][G][G], [Tap], Put a X/X green elemental creature token into
play, where X is the number of lands you control. 3/3

1GG Dosan the Falling L Legendary Creature - Human Mo 2/2 (Green Rare)
Players can play spells only during their turn.

G Glimpse of Nature Sorcery (Green Rare)
Whenever you play a creature spell this turn, draw a card.

2G Heartbeat of Spring Enchantment (Green Rare)
Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool.

4GG Iname, Life Aspect Legendary Creature - Spirit 4/4 (Green Rare)
When Iname, Aspect of Life is put into a graveyard from play, you may remove it from the game. If you do, return any number of Spirit cards from your graveyard to your hand.

3GGG Jugan the Rising St Legendary Creature - Dragon S 5/5 (Green Rare)
Flying When Jugan the Rising Star is put into a graveyard from play, you may distribute 5 +1/+1 counters among any number of target creatures.

2GG Kodama of the South Legendary Creature - Spirit 4/4 (Green Rare)
Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and trample until end of turn.

6GGG Myojin of Life's We Legendary Creature - Spirit 8/8 (Green Rare)
Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. remove a divinity counter from Myojin of Life's Web: put any number of creature cards from your hand into play.

2GG Nature's Will Enchantment (Green Rare)
Whenever one or more creatures you control deals combat damage to an opponent, tap all lands that opponent controls and untap all lands you control.

3G Shisato Whsipering Legendary Creature - Snake Wa 2/2 (Green Rare)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato Whsipering Hunter deals combat damae to a player, that player skips his or her next untap step.

3GG Feast of Worms Sorcery - Arcane (Green Uncommon)
Destroy target land. If it's legendary, its controller sacrifices another land.

4G Gale Force Sorcery (Green Uncommon)
Gale Force deals 5 damage to each creature with flying

G Hana Kami Creature - Spirit 1/1 (Green Uncommon)
[1][G], Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

4G Honden of the Life' Legendary Enchantment - Shrin (Green Uncommon)
At the beginning of your upkeep, for each shrine you control, put 1/1 colorless spirit creature token into play.

3G Kashi-tribe Reaver Creature - Snake Warrior 3/2 (Green Uncommon)
Whenever Kashi-tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during next untap step. [1][G]: regenerate Kashi-tribe Reaver.

1GG Lure Enchant Creature (Green Uncommon)
All creatures able to block enchanted creature must do so.

4GG Orbweaver Kumo Creature - Spirit 3/4 (Green Uncommon)
Orbweaver Kumo may block as though it had flying. Whenever you play a spirt or arcane spell, Orbweaver Kumo gains forestwalk until the end of the turn.

2G Orochi Eggwatcher Creature - Snake Shaman 1/1 (Green Uncommon)
[2][G], [Tap]: Put a 1/1 green snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. /flip/ Shidako, Broodmistress Legendary Creature - Snake Shaman [G], Sacrifice a creature: Target creature gets +3/+3 unitl the end of turn. 3/3

2GG Rootrunner Creature - Spirit 3/3 (Green Uncommon)
[G][G], sacrifice Rootrunner: put target land on the top of its owner's library.

2GG Sachi, Daughter of Legendary Creature - Snake Sh 1/3 (Green Uncommon)
Other snakes you control get +0/+1. Shamans you control have [Tap]: add [G][G] to your mana pool.

1G Soilshaper Creature - Spirit 1/1 (Green Uncommon)
Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

2GG Sosuke, Son of Sesh Legendary Creature - Snake Wa 3/4 (Green Uncommon)
Other Snakes you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

4G Strength of Cedars Instant - Arcane (Green Uncommon)
Target creature gets +X/+X until end of turn where X is the number of lands you control.

1G Time of Need Sorcery (Green Uncommon)
Search your library for a Legendary Creature card. Reveal it, and put it into your hand. Then shuffle your library.

Artefactos

4 General's Kabuto Artifact - Equipment (Artifact Unknown)
Equip: [2] Equipped creature can't be target of spells or abilities. Prevent all combat damage that would be dealt to equipped creature.

XX Orochi Hatchery Artifact (Artifact Unknown)
Orochi Hatchery comes into play with X charge counters on it. [5],[Tap]: Put a 1/1 green snake creature token into play for each charge counter on Orochi Hatchery.

3 Imi Statue Artifact (Artifact Rare)
Player's can't untap more than 1 artifact during their untap steps.

4 Junkyo Bell Artifact (Artifact Rare)
At the beginning of your upkeep, you may have target creature you control get +X/+X util end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the end of your turn.

2 Konda's Banner Legendary Artifact - Equipmen (Artifact Rare)
Konda's Banner can equip only a legendary creature. Creatures that share a color with equiped creature get +1/+1. Creatures that share a creature type with equiped creature get +1/+1. Equip [2]

3 Long-Forgotten Gohe Artifact (Artifact Rare)
Arcane spells you play cost [1] less to play. Spirits you control get +1/+1.

5 Moonring Mirror Artifact (Artifact Rare)
Whenever you draw a card, remove the top card of your library from the game face down. At the begining of your upkeep, you may remove your hand from the game face down. If you do, put all cards removed from the game by Mirror of Moon-ring into your hand.

3 Oathkeeper, Takeno' Legendary Artifact - Equipmen (Artifact Rare)
Equip: [2] Equipped creature gets +3/+1. Whenever equipped creature is put into the graveyard from play, return it to play under your control if it is a samurai. If ~this~ is put into a graveyard from play, remove equipped creature from the game.

3 Shell of the Last K Legendary Artifact (Artifact Rare)
[3][Tap]: Remove target instant or sorcery that targets you from the game.
[3][Tap], Sacrifice Shell of the Last Kappa: You may play a card removed from the game in this way without playing its mana cost.

4 Uba Mask Artifact (Artifact Rare)
If a player would draw a card, that player removes that card from the game face up instead. Each player may play cards he or she removed from the game with Uba Mask this turn.

1 Hankyu Artifact - Equipment (Artifact Uncommon)
Equip:[4] Equipped creature has: [Tap]: put an aim counter on Hankyu and [Tap],remove all aim counters from Hankyu: this creature deals damage to target creature or player equal to the number of aim counters removed.

3 Honor-worn Shaku Artifact (Artifact Uncommon)
[Tap]: Add [1] to your mana pool. Tap an untapped Legendary Permanent you control: Untap Honor-worn Shaku.

4 Jade Idol Artifact (Artifact Uncommon)
Whenever you play a spirit or arcane spell Jade Idol becomes a 4/4 spirit artifact creature until the end of turn.

2 Journeyer's Kite Artifact (Artifact Uncommon)
[3], [Tap]: Search your library for a basic land, reveal it, and put into your hand. Then, shuffle your library.

3 Nine-Ringed Bo Artifact (Artifact Uncommon)
[Tap]: Nine-Ringed Bo deals 1 damage to target Spirit. If that creature would be put into a graveyard this turn, remove it from the game instead.

2 No-Dachi Artifact - Equipment (Artifact Uncommon)
Equip: [3] Equipped creature has +2/+0 and first strike.

2 Reito Lantern Artifact (Artifact Uncommon)
[3]: Put target card in a graveyard on the bottom of it's owner's library.

1 Sensei's Divining T Artifact (Artifact Uncommon)
[1]: Look at the top three cards of your library, then put them back in any order. [Tap]: Draw a card, then put Sensei's Divining Top on top of its owner's library.

3 Tenza, Godo's Maul Legendary Artifact - Equipmen (Artifact Uncommon)
Equipped creature gets +1+1. As long as it's legendary, it gets an additional +2+2. As long as it's red, it has trample. Equip [1]

Tierras

Boseiju, Who Shelte Legendary Land (Land Rare)
Boseiju, Who Shelters All comes into play tapped. Pay 2 life, [Tap]: Add [1] to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Eiganjo Castle Legendary Land (Land Rare)
[Tap]: Add [W] to your mana pool. [W], [Tap]: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Forbidden Orchard Land (Land Rare)
[Tap]: Add one mana of any color to your mana pool. Target opponent puts a 1/1 colorless Spirit creature token into play.

Hall of the Bandit Legendary Land (Land Rare)
Hall of the Bandit Lord comes into play tapped. [Tap], pay three life: Add [1] to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Minamo, School at W Legendary Land (Land Rare)
Add [U] to your mana pool. [U], [Tap]: Untap target Legendary permanent.

Okina, Temple to th Legendary Land (Land Rare)
[Tap]: Add [G] to your mana pool. [G],[Tap]: Target Legendary creature gets +1/+1 until end of turn.

Shinka, the Bloodso Legendary Land (Land Rare)
[Tap]: Add [R] to your mana pool. [R],[Tap]: Target Lengendary creature gains first stike until end of turn.

Shizo, Death's Stor legendary land (Land Rare)
[Tap]: add [B] [B],[Tap]: Target Legendary Creature gains Fear until end of turn.

Untaidake the Cloud Legendary Land (Land Rare)
Untaidake the Cloud Keeper comes into play tapped. [Tap], pay 2 life: Add [2] to your mana pool. Spend this mana only to play Legendary spells.

Cloudcrest Lake Land (Land Uncommon)
[Tap]: Add [1] to your mana pool. [Tap]: Add [U] or [W] to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.

Lantern-Lit Graveya Land (Land Uncommon)
[Tap]: Add [1] to your mana pool. [Tap]: Add [B] or [R] to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.

Pinecrest Ridge Land (Land Uncommon)
[Tap]: Add [1] to your mana pool. [Tap]: Add [R] or [G] to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.

Tranquil Garden Land (Land Uncommon)
[Tap]: Add [1] to your mana pool. [Tap]: Add [G] or [W] to your mana pool. Tranquil Garden doesn't untap during your next untap step.

Waterveil Cavern Land (Land Uncommon)
[Tap]: Add [1] [Tap]: Add [U] or [B]. Waterveil Cavern doesn't untap during your next untap step.

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