Frikilandia - Rol, Magic y mucho más...

Spoiler Guildpact

Blanco (21)


Absolver Thrull


Creature - Thrull Cleric
Haunt
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.
Illus. Rob Alexander
2/3

Belfry Spirit


Creature - Spirit
Flying
Haunt
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard from play, put two 1/1 black Bat tokens with flying into play.
1/1


Benediction of Moons


Sorcery
You gain 1 life for each player.
Haunt
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
Illus. Matt Cavotta

Droning Bureaucrats


Creature - Human Advisor
, : Each creature with converted mana cost X can't attack or block this turn.
Illus. Kev Walker
1/4


Ghost Warden


[tipo]Creature - Spirit [tipo]
: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangable. That was until some force bent fate's bars to spare my life."
-Ilromov, traveling storyteller
1/1


Ghostway -


Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.


Graven Dominator -


Creature - Gargoyle

Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)[/tipo]
When Graven Dominator comes into play or when the creature it haunts is put in a graveyard, all other creatures become 1/1 until end of turn.
4/4
Illus. Carl Critchlow
#7/165


Guardian's Magemark -


Enchantment - Aura
Enchant creature
You may play Guardian's Magemark any time you could play an instant.
Creatures you control that are enchanted get +1/+1.
#8/165


Harrier Griffin -


Creature - Griffin
Flying
At the beginning of your upkeep, tap target creature.
3/3
Illus. Jim Nelson
#9/165


Leyline of the Meek -


Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.
Where force and humility converge.
Illus. Mark Zug
#10/165

Lionheart Maverick


Creature - Human Knight
: Lionheart Maverick gets +1/+2 until the end of turn.
1/1

Martyred Rusalka -


Creature - Spirit
, Sacrifice a creature: Target creature can't attack this turn.
1/1
#12/165


Order of the Stars


Creature - Human Cleric
Defender
When Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars on their shields.
Illus. Heather Hudson
0/1


[titulo]Shadow Lance /titulo]
Enchantment - Aura
Enchant creature.
Enchanted creature gains first strike.
: Enchanted creature gets +2/+2 until end of turn.


Shrieking Grotesque -


Creature - Gargoyle
Flying
When Shrieking Grotesque comes into play, if was spent to play Shrieking Grotesque, target player discards a card.
2/1
#15/165


Sinstriker’s Will


Enchantment - Aura
Enchant creature
Enchanted creature has “: This creature deals damage equal to its power to target attacking or blocking creature.”


Skyrider Trainee


Creature - Human Soldier
As long as Skyrider Trainee in enchanted, it gains flying.
3/3


Spelltithe Enforcer


Creature - Elephant Wizard
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays .
3/3


Storm Herd -


Sorcery
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
Illus. Jim Nelson
#19/165


To Arms!


Instant
Untap all creatures you control.
Draw a card.


Withstand


Instant C
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.


Azul (21)


Crystal Seer


Creature - Vedalken Wizard
When Crystal Seer comes into play, look at the top four cards of your library. You may then put those cards back on top of your library in any order.
: Return Crystal Seer to it’s owners hand.
2/2


Drowned Rusalka -


Creature - Spirit
, Sacrifice a creature: Discard a card, then draw a card.
1/1

Frazzle -


Instant
Counter target nonblue spell.


Gigadrowse -


Instant
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.


Hatching Plans -


Enchantment
When Hatching Plans is put into a graveyard from play, draw three cards.


Infiltrator's Magemark


Encahntment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.


Leyline of Singularity -


Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.


Mimeofacture -


Sorcery
Replicate: (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.
Illus. Dan Scott
#30/165


Quicken -


Instant
The next sorcery spell you play this turn can be played any time you could play an instant.
Draw a card.
Illus. Aleksi Briclot
#31/165


Repeal -


Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
32
Illus. Dan Scott


Runeboggle -


Instant
Counter target spell unless its controller pays .
Draw a card.


Sky Swallower -


Creature - Leviathan
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
8/8
Illus. rk post


Steamcore Weird


Creature - Weird
When Steamcore Weird comes into play, if was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
Illus. Justin Norman
1/3
#35/165


Stratozeppilid


Creature - Beast
Flying
Stratozeppilid can only block creatures with flying.
4/4


Thunderheads -


Instant
Replicate
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.
Illus. Hideaki Takamura


Torch Drake


Creature - Drake
Flying
: Torch Drake gets +1/+0 until end of turn.
2/2


Train of Thought -


Sorcery
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Draw a card.
Illus. Matt Thompson


Vacuumelt


Sorcery
Replicate
Return target creature to its owners hand.


Vedalken Plotter -


Creature - Vedalken Wizard
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
1/1
Illus. Greg Staples

Vertigo Spawn


Creature - Illusion U
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
0/3

Ætherplasm


Creature - Illusion U
Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
1/1


Negro (21)


Abyssal Nocturnus -


Creature - Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"To be of open mind is dangerous: someone could steal my soul." - Voka Schlak, pateint of the Mauzam Mental Hospital, diary
2/2
Illus. Jon Foster
#43/165


Caustic Rain -


Sorcery
Remove target land from the game.


Cremate -


Instant
Remove target card in a graveyard from the game.
Draw a card.


Cryptwailing


Enchantment
, Remove two creature cards in your graveyard from the game: Target player discards a card.
Play this ability only any time you could play a sorcery.
"Piece the tragic notes together and it is not a melody?"
-Teysa
Illus. Nick Percival
#47/165


Cry of Contrition -


Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.


Daggerclaw Imp -


Creature - Imp
Flying
Daggerclaw Imp can't block.
3/1
Illus. Pete Venters

Douse in Gloom


Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.


Exhumer Thrull -


Creature - Thrull
Haunt
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
3/3


Hissing Miasma


Enchantment
Whenever a creature attacks you, its controller loses one life.


Leyline of the Void -


Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.


Necromancer's Magemark -


Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.


Orzhov Euthanist


Creature - Human Assassin
Haunt
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard from play, destroy target creature that was dealt damage this turn.
2/2


Ostiary Thrull


Creature - Thrull
, : Tap target creature.
Orzhov churches don't pass the plate for collection. They charge for admission.
Illus. Ron Spencer
2/2
#55/165


Plagued Rusalka -


Creature - Spirit
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1/1

Poisonbelly Ogre


Creature - Ogre Warrior
Whenever another creature comes into play, its controller loses 1 life.
3/3

Restless Bones


Creature - Skeleton
, : Target creature gains swampwalk until end of turn.
: Regenerate Restless Bones.
1/1


Revenant Patriarch


Creature - Spirit
When Revenant Patriarch comes into play, if any was spent to play Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.
4/3

Sanguine Praetor


Creature - Avatar
, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
7/5

Seize the Soul


Instant
Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.


Skeletal Vampire -


Creature - Vampire Skeleton
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.
3/3
Illus. Warren Mahy

Smogsteed Rider


Creature - Human Wizard
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
2/2

Rojo (15)


Bloodscale Prowler


Creature - Viashino Warrior
Bloodthirst: 1
3/1


Fencer's Magemark -


Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first strike is the most important. Normally it avoids the need of a second strike" - Agrus Kos
Illus. Brandon Kitkouski


Ghor-Clan Bloodscale


Creature - Viashino Warrior
First strike
: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.
Illus. Paolo Parente
2/1


Hypervolt Grasp -


Enchantment - Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target creature or player."
: Return Hypervolt Grasp to its owner's hand.
Illus. Mark Romanoski


Leyline of Lightning -


Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay . If you do, Leyline of Lightning deals one damage to target player.

Living Inferno


Creature - Elemental
: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
Illus. John Avon
8/5

Ogre Savant


Creature - Ogre Wizard
When Ogre Savant comes into play, if was spent to play Ogre Savant, return target creature to its owner's hand.
Illus. Paolo Parente
3/2


Parallectric Feedback -


Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Illus. Mitch Cole


Pyromatics -


Instant
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
Illus. Glen Angus


Rabble-Rouser


Creature - Goblin Shaman
Bloodthirst: 1
, : Attacking creatures you control get +X/+0 until end of turn, where X is Rabble-Rouser's Power.
1/1


Scorched Rusalka -


Creature - Spirit
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target creature or player.
Every fire she sets opens her memory, gradually enabling her to solve the mystery of her fiery death.
1/1
Illus. Luca Zomini


Shattering Spree -


Sorcery
Replicate: (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)[/tipo]
Destroy target artifact.
Illus. Pat Lee

Siege of Towers -


Sorcery
Replicate: (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)[/tipo]
Target mountain becomes a 3/1 creature. It's still a land.
Illus. Anthony S. Waters


Skarrgan Firebird


Creature - Phoenix
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
3/3

Tin Street Hooligan


Creature - Goblin Rogue
When Tin Street Hooligan comes into play, if was spent to play Tin Street Hooligan, destroy target artifact.
2/1

Verde (21)


Battering Wurm


Creature - Wurm
Bloodthirst 1
Creatures with power less than Battering Wurm's power can't block it.
Illus. Darrel Riche
4/3


Beastmaster's Magemark


Enchantment - Aura [comon]
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Illus. Brandon Kitkouski


Bioplasm


Creature - Ooze
Whenever Bioplasm attacks, remove the top card of your library from the game. If it’s a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card’s power and Y is its toughness. (A * on a card not in play is 0.)
4/4


Crash Landing


Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Illus. Darrel Riche


Dryad Sophisticate


Creature - Dryad
Nonbasic landwalk
Illus. Ron Spears
2/1


Earth Surge


Enchantment
Each land gets +2/+2 as long as it's a creature.


Gatherer of Graces


Creature - Human Druid
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Illus. Heather Hudson
1/2


Ghor-Clan Savage


Creature - Centaur Berserker
Bloodthirst 3
2/3


Gristleback


Creature - Beast
Bloodthirst 1
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Illus. Lars Grant-West
2/2

Gruul Nodorog


Creature - Beast
: Gruul Nodorog can't be blocked this turn except by two or more creatures.
Illus. Pete Venters
4/4


Gruul Scrapper


Creature - Human Berserker
When Gruul Scrapper comes into play, if was spent to play Gruul Scrapper, it gains haste until end of turn.
3/2


Leyline of Lifeforce


Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.
The link between sovereignty and flesh.
Illus. Kev Walker
#90/165


Petrified Wood-Kin


Creature - Elemental Warrior
Bloodthirst X (If another player was dealt damage this turn, this creature comes into play with X +1/+1 counters)
X is equal to the amount of damage dealt to another player this turn.
Petrified Wood-Kin can't be countered.
Protection from instants
3/3
#91/165


Predatory Focus


Sorcery
You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked.
Illus. Zoltan Boros & Gabor Szikszai
#92/165


Primeval Light


Sorcery
Destroy all enchantments target player controls.


Silhana Ledgewalker


Creature - Elf Rogue
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
1/1
#94/165


Silhana Starfletcher


Creature - Elf Druid Archer
As Silhana Starfletcher comes into play, choose a color.
: Add one mana of the chosen color to your mana pool.
Silhana Starfletcher may block as though it had flying.
1/3
#95/165


Skarrgan Pit-Skulk


Creature - Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature
comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1/1
#96/165


Starved Rusalka


Creature - Spirit
, Sacrifice a creature: You gain 1 life.
She lingers with the living, seeking answers to lifelong questions such as 'Where's the beef?'
1/1
#97/165


Wildsize


Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
#98/165

Wurmweaver Coil


Enchantment - Aura
Enchant green creature
Enchanted creature gets +6/+6.
, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.
Illus. Mitch Cotie
#99/165

Doradas (41)


Agent of Masks -


Creature - Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
2/3


Angel of Despair -


Creature - Angel
Flying
When Angel of Despair comes into play, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." - Razia
5/5
Illus. Todd Lockwood
#101/165


Blind Hunter -


Creature - Bat
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
2/2
Illus. Warren Mahy
#102/165


Borborygmos -


Legendary Creature - Cyclops
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
6/7
Illus. Todd Lockwood
#103/165

Burning-Tree Bloodscale


Creature - Viashino Berserker
Bloodthirst 1
: Target creature can't block Burning-Tree Bloodscale this turn.
: Target creature blocks Burning-Tree Bloodscale this turn if able.
Illus. Kev Walker
2/2


Burning-Tree Shaman -


Creature - Centaur Shaman
Whenever a player plays an activated ability that is not a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
Illus. Dan Scott
#105/165


Castigate -


Sorcery
Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.


Cerebral Vortex -


Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Illus. Jeremy Jarvis


Conjurer's Ban -


Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.
Illus. Pete Venters


Culling Sun -


Sorcery
Destroy each creature with converted mana cost 3 or less.


Dune-Brood Nephilim -


Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
2/2
Illus. Jim Murray


Electrolyze -


Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.
The Izzet learn something from every lesson they teach.

Feral Animist


Creature - Goblin Shaman
: Feral Animist gets +X/+0 until end of turn, where X is its power.
2/1
#112/165


Gelectrode -


Creature - Weird
: Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
-Trivaz, Izzet mage
0/1
Illus. Dan Scott
#113/165


Ghost Council of Orzhova -


Legendary Creature - Spirit Lord
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
4/4
Illus. Greg Staples
#114/165


Glint-Eye Nephilim -


Creature - Nephilim
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card : Glint-Eye Nephilim gets +1/+1 until end of turn.
When it awoke, it shook the plane with the thunder of its craving.
2/2
Illus. Mark Zug
#115/165


Goblin Flectomancer


Creature - Goblin Wizard
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Illus. Matt Cavotta
2/2

Ink-Treader Nephilim -


Creature - Nephilim
If Ink-Treader Nephilim is the target of an instant or sorcery spell, that spell also targets each other legal target in play.
2/2


Invoke the Firemind -


Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Illus. Zoltan Boros & Gabor Szikszai


Izzet Chronarch -


Creature - Human Wizard
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
He not only assures himself that the lighting will strike twice, but when and how it will.
2/2
Illus. Nick Percival
#119/165


Killer Instinct -


Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
#120/165


Leap of Flame -


Instant
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
#121/165


Mortify -


Instant
Destroy target creature or enchantment.
From his eyes came tears, then blood, and finally soul - it was as if he emptied from inside, flowing in a dark puddle of past.
Illus. Glen Angus
#122/165


Niv-Mizzet, the Firemind -


Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
: Draw a card.
"(Z->)90° - (E-N²W)
90°t=1"
4/4
Illus. Todd Lockwood
#123/165


Orzhov Pontiff -


Creature - Human Cleric
Haunt
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn or creatures you don't control get -1/-1 until end of turn.
1/1
Illus. Adam Rex
#124/165


Pillory of the Sleepless -


Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life".
Which is worse - the sleep which never ends or that which never comes?
Illus. Mark Romanoski
#125/165


Rumbling Slum -


Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Illus. Carl Critchlow
#126/165


Savage Twister -


Sorcery
Savage Twister deals X damage to each creature.
#127/165


Scab-Clan Mauler -


Creature - Human Berserker
Bloodthirst 2
Trample
They inflict pain to forget their own and break foes to feel whole.
1/1
Illus. Liam Sharp
#128/165


Schismotivate -


Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.


Skarrgan Skybreaker


Creature - Giant Shaman
Bloodthirst 3
, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage to target creature or player equal to its power.
3/3

Souls of the Faultless


Creature - Spirit
Defender
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0/4


Stitch in Time -


Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Illus. Jon Foster
#132/165


Streetbreaker Wurm -


Creature - Wurm
6/4


Teysa, Orzhov Scion -


Legendary Creature - Human Advisor
Sacrifice three white creatures: Remove target creature from the game.


[titulo]Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
2/3
Illus. Todd Lockwood
#134/165


Tibor and Lumia -


Legendary Creature - Human Wizard
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
3/3
#135/165


Ulasht, the Hate Seed -


Legendary Creature - Hydra
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
0/0
Illus. Nottsuo
#136/165


Wee Dragonauts -


Creature - Faerie Wizard
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1/3
Illus. Greg Staples


Witch-Maw Nephilim -


Creature - Nephilim
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
2/2


Wreak Havoc -


Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.


Yore-Tiller Nephilim -


Creature - Nephilim
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
When it awoke, the worms of the earth hissed in a chorus of beckoning.
2/2
Illus. Jeremy Jarvis
#140/165


Gremios (9)


Debtors' Knell -


Enchantment
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
One moment, conscious only of a sense of repose.
The next moment, hearing the trudge of his own footsteps. He sighed and glinted into the glare ahead.
Illus. Kev Walker
#141/165


Djinn Illuminatus -


Creature - Djinn
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3/5
Illus. Michael Sutfin
#142/165


Giant Solifuge -


Creature - Insect
Trample, haste
Giant Solifuge can't be the target of spells or abilities.
"We respect all forms of life, but we'd rather respect this from a distance."- ??
4/1
#143/165


Gruul Guildmage -


Creature - Human Shaman
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
: Target creature gets +2/+2 until end of turn.
2/2
Illus. Paolo Parente
#144/165


Izzet Guildmage -


Creature - Human Wizard
: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2/2
#145/165


Mourning Thrull


Creature - Thrull
Flying
Whenever Mourning Thrull deals combat damage, you gain that much life.
1/1


Orzhov Guildmage -


Creature - Human Wizard
: Target player gains 1 life.
: Each player loses 1 life.
2/2
Illus. Greg Staples
#147/165


Petrahydrox


Creature - Weird
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Illus. Anthony S. Waters
3/3


Wild Cantor -


Creature - Human Druid
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
1/1
Illus. Glenn Fabry
#149/165


Artefactos (7)


Gruul Signet -


Artifact
, : Add to your mana pool.
#150/165


Gruul War Plow -


Artifact
Creatures you control have trample.
: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
#151/165


Izzet Signet -


Artifact
, : Add to your mana pool.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Illus. Luca Zotini
#152/165


Mizzium Transreliquat -


Artifact
: Mizzium Transreliquat becomes a copy of target artifact until end of turn
: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Illus. John Avon
#153/165


Moratorium Stone -


Artifact
, :Remove target card in a graveyard from the game.
, , Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.
Illus. Martina Pilcerova
#154/165


Orzhov Signet -


Artifact
, : Add to your mana pool.
#155/165


Sword of the Paruns -


Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: Tap or untap equipped creature.
Equip
#156/165


Tierras (9)


Godless Shrine


Land - Plains Swamp
(: Add or to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead.
Illus. Rob Alexander
#157/165


Gruul Turf


Land
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
: Add to your mana pool.
Illus. John Avon
#158/165


Izzet Boilerworks


Land
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
: Add to your mana pool.
Illus. John Avon
#159/165


Nivix, Aerie of the Firemind


Land
: Add to your mana pool.
,: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Illus. Martina Pilcerova
#160/165


Orzhov Basilica


Land
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
: Add to your mana pool.
Illus. John Avon
#161/165


Orzhova, the Church of Deals


Land
: Add to your mana pool.
, : Target player loses 1 life and you gain 1 life.
Illus. Martina Pilcerova
#162/165


Skarrg, the Rage Pits


Land
: Add to your mana pool.
, : Target creature gets +1/+1 and gains trample until end of turn.
Illus. Martina Pilcerova
#163/165


Steam Vents


Land - Island Mountain
(: Add or to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead.
Illus. Rob Alexander
#164/165


Stomping Ground


Land - Mountain Forest
(: Add or to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead.
Illus. Rob Alexander
#165/165

Los visitantes han dejado 3 comentarios

Argos | 2006-01-10 No se porke decis (la mayoria) ke el gremio mas fuerte va a ser el negro blanco porke yo e jugado con dos tipos de mazos distintos con estos colores (basado en control y agro control) y no veo ninguna carta ke supere a las ya existente, asi ke si sois tan amables decidme cuales son esas cartas tan poderosas para afirmar ke va a ser el mejor gremio
SkyLark | 2006-01-20 a mi la verdad me parece genial Niv-Mizzet, the Firemind, junto con Invoke the Firemind va a ser un gran combo, y las tierras por supuesto son lo mejor lo demas casi todo es basura...
Raistlin | 2006-03-01 a mi me lo parece el negro y el blanco tb

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