Spoiler Ravnica: City of Guilds
Blanco: Total - 37/37
Auratouched Mage
5W
Creature - Human Wizard
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
3/3
Uncommon
Bathe in Light
1W
Instant
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Uncommon
Benevolent Ancestor
2W
Creature - Spirit
Defender
Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
0/4
Common
Blazing Archon
6WWW
Creature - Archon
Flying
Creatures can't attack you.
5/6
Rare
Boros Fury-Shield
2W
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Common
Caregiver
W
Creature - Human Cleric
W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
1/1
Common
Chant of the Vitu-Ghazi
6WW
Instant
Convoke
Prevent all damage that would be dealt by creatures this turn.
You gain 1 life for each damage prevented this way.
Uncommon
Concerted Effort
2WW
Enchantment
At the beginning of each player's upkeep, if a creature you control has flying, all creatures you control gain flying until end of turn. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Rare
Conclave Equenaut
4WW
Creature - Human Soldier
Convoke
Flying
3/3
Common
Conclave Phalanx
4W
Creature - Human Soldier
Convoke
When Conclave Phalanx comes into play, gain 1 life for each creature you control.
Uncommon
Conclave's Blessing
3W
Enchantment - Aura
Enchant Creature
Convoke
Enchanted creature gets +0/+2 for each other creature you control.
Common
Courier Hawk
1W
Creature - Bird
Flying, Vigilance
1/2
Common
Devouring Light
1WW
Instant
Convoke
Remove target attacking or blocking creature from the game.
Uncommon
Divebomber Griffin
3WW
Creature - Griffin
Flying
Tap, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
3/2
Uncommon
Dromad Purebred
4W
Creature - Beast
Whenever Dromad Purebred is dealt damage you gain 1 life.
1/5
Common
Faith's Fetters
3W
Enchantment - Aura
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities.
If enchanted permanent is a creature, it can't attack or block.
Uncommon
Festival of the Guildpact
XW
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Uncommon
Flickerform
1W
Encahntment - Aura
Enchant creature
2WW: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control enchanting that creature.
Rare
Gate Hounds
2W
Creature - Hound
Creatures you control have Vigilance as long as its enchanted.
1/1
Common
Ghosts of the Innocent
5WW
Creature - Spirit
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
4/5
Rare
Hour of Reckoning
4WWW
Sorcery
Convoke
Destroy all nontoken creatures.
Rare
Hunted Lammasu
2WW
Creature - Lammasu
Flying
When Hunted Lammasu comes into play, target opponent puts a 4/4 black Horror creature token into play.
5/5
Rare
Leave No Trace
1W
Instant
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
Common
Light of Sanction
1WW
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
Rare
Loxodon Gatekeeper
2WW
Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control come into play tapped.
2/3
Rare
Nightguard Patrol
2W
Creature - Human Soldier
First strike, Vigilance
2/1
Common
Oathsworn Giant
4WW
Creature - Giant Soldier
Vigilance
Other creatures you control get +0/+2, and have vigilance.
3/4
Uncommon
Sandsower
3W
Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
1/3
Uncommon
Screeching Griffin
3W
Creature - Griffin
Flying
R: Target creature can't block Screechin Griffin this turn.
2/2
Common
Seed Spark
3W
Instant
Destroy target artifact or enchantment. If G was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.
Uncommon
Suppression Field
1W
Enchantment
Activated abilities cost 2 more to play unless they're mana abilities.
Uncommon
Three Dreams
4W
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Shuffle your library.
Uncommon
Twilight Drover
2W
Creature - Spirit
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
1/1
Rare
Veteran Armorer
1W
Creature - Human Soldier
Other creatures you control get +0/+1.
2/2
Common
Votary of the Convlave
W
Creature - Human Soldier
2G: Regnerate Votary of the Conclave
1/1
Common
Wojek Apothecary
2WW
Creature - Human Cleric
Radiance - Tap: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
1/1
Uncommon
Wojek Siren
W
Instant
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Common
Azul: Total - 39/39
Belltower Sphinx
4U
Creature - Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
2/5
?
Cerulean Sphinx
4UU
Creature - Sphinx
Flying
U: Cerulean Sphinx's owner shuffles it into his or her library.
5/5
Rare
Compulsive Research
2U
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
Common
Convolute
2U
Instant
Counter target spell unless its controller pays 4.
Common
Copy Enchantment
2U
Enchantment
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.
Rare
Dizzy Spell
U
Instant
Target creature gets -3/-0 until end of turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Common
Drake Familiar
1U
Creature - Drake
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
2/1
Common
Dream Leash
3UU
Enchantment - Aura
Enchant Permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.
Rare
Drift of Phantasms
2U
Creature - Spirit
Defender
Flying
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
0/5
Common
Ethreal Usher
5U
Creature - Spirit
U, Tap: Target creature is unblockable this turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/3
Uncommon
Eye of the Storm
5UU
Enchantment
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.
Rare
Flight of Fancy
3U
Enchantment - Aura
Encahnt Creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.
Common
Flow of Ideas
5U
Sorcery
Draw a card for each island you control.
Uncommon
Followed Footsteps
3UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a creature token into play that's a copy of enchanted creature.
Rare
Grayscaled Gharial
U
Creature - Crocodile
Islandwalk
1/1
Common
Grozoth
6UUU
Creature - Leviathan
Defender
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
4: Grozoth loses defender until end of turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
9/9
Rare
Halcyon Gaze
1UU
Enchantment
Whenever you play a creature spell, Halcyon Gazze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
Uncomon
Hunted Phantasm
1UU
Creature - Spirit
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
4/6
Rare
Induce Paranoia
2UU
Instant
Counter target spell. If B was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
Common
Lore Broker
1U
Creature - Human Rogue
Tap: Each player draws a card, then discards a card.
1/1
Uncommon
Mark of Eviction
U
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Uncommon
Mnemonic Nexus
3U
Instant
Each player shuffles his or her graveyard into his or her library .
Uncommon
Muddle the Mixture
UU
Instant
Counter target instant or sorcery spell.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Common
Peel from Reality
1U
Instant
Return target creature you control, and target creature you don't control to their owner's hands.
Common
Quickchange
1U
Instant
Target creature's color becomes the color or colors of your choice until end of turn.
Draw a card.
Common
Remand
1U
Instant
Counter target spell. If you do, return that spell card to its owner's hand.
Draw a card.
Uncommon
Snapping Drake
3U
Creature - Drake
Flying
3/2
Common
Spawnbroker
2U
Creature - Human Wizard
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature an opponent controls with power less than or equal to your creature's power.
1/1
Rare
Stasis Cell
4U
Enchantment - Aura
Enchant Creature
When Stasis Cell comes into play, tap enchanted creature.
3U: Attach Stasis Cell to target creature.
Common
Surveilling Sprite
1U
Creature - Faerie Rogue
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.
1/1
Common
Tattered Drake
4U
Creature - Zombie Drake
Flying
B: Regenerate Tattered Drake.
2/2
Common
Telling Time
1U
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Uncommon
Terraformer
2U
Creature - Human Wizard
1: Choose a basic land type. The land type of each land you control becomes that type until end of turn.
2/2
Common
Tidewater Minion
4UU
Creature - Elemental
Defender
4: Tidewater Minion loses defender until end of turn.
Tap: Untap target permanent.
4/4
Uncommon
Tunnel Vision
5U
Sorcery
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
Rare
Vedalken Dismisser
5U
Creature - Vedalken Wizard
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
2/2
Common
Vedalken Entrancer
3U
Creature - Vedalken Wizard
U, Tap: Target player puts the top two cards of his or her library into his or her graveyard.
1/4
Common
Wizened Snitches
3U
Creature - Faerie Rogue
Flying
Players play with the top card of their libraries revealed.
1/3
Uncommon
Zephyr Spirit
4U
Creature - Spirit
When Zephyr Spirit blocks, return it to its onwer's hand.
0/6
Common
Negro: Total - 37/37
Blood Funnel
1B
Enchantment
Noncreature spells you play cost 2 less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.
Rare
Brainspoil
3BB
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
Common
Carrion Howler
3B
Creature - Zombie Wolf
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2/2
Uncommon
Clinging Darkness
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.
Common
Dark Confidant
1B
Creature - Human Wizard
At the beginning of your upkeep reveal the top card of your library and put it into your hand. You lose life equal to that card's converted mana cost.
2/1
Rare
Darkblast
B
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Uncommon
Dimir House Guard
3B
Creature - Skeleton
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
2/3
Common
Dimir Machinations
2B
Sorcery
Look at the top three cards of target player's library.Remove any number of those cards from the game, and put the rest on top in any order.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
Rare
Disembowel
XB
Instant
Destroy target creature with converted mana cost X.
Common
Empty the Catacombs
3B
Sorcery
Each player returns all creature cards from his or her graveyard to his or her hand.
Rare
Golgari Thug
1B
Creature - Human Warrior
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly 4 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1
Common
Helldozer
3BBB
Creature - Zombie Giant
BBB, Tap: Destroy target land. If that land is nonbasic, untap Helldozer.
6/5
Rare
Hex
4BB
Sorcery
Destroy six target creatures.
Rare
Hunted Horror
BB
Creature - Horror
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
7/7
Rare
Infectious Host
2B
Creature - Zombie
When Infectious Host is put into a graveyard from play, target player loses 2 life.
1/1
Common
Keening Banshee
2BB
Creature - Spirit
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
2/2
Uncommon
Last Gasp
1B
Instant
Target creature gets -3/-3 until end of turn.
Common
Mausoleum Turnkey
3B
Creature - Ogre Rogue
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.
3/2
Uncommon
Moonlight Bargain
2BB
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Rare
Mortipede
3B
Creature - Insect
2G: All creatures able to block Mortipede this turn do so.
4/1
Common
Necromancer's Thirst
2BB
Encahntment - Aura
Enchant Creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Common
Necroplasm
1BB
Creature - Ooze
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2
1/1
Rare
Netherborn Phalanx
5B
Creature - Horror
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
2/4
Uncommon
Nightmare Void
3B
Sorcery
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Uncommon
Ribbons of Night
4B
Sorcery
Ribbons of Night deals 4 damage to target creature, and you gain 4 life. If U was spent on Ribbons of Night draw a card.
Uncommon
Roofstalker Wight
1B
Creature - Zombie
1U: Roofstalker Wight gains flying until end of turn.
2/1
Common
Sadistic Augermage
2B
Creature - Human Wizard
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
3/1
Common
Sewerdreg
3BB
Creature - Spirit
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
3/3
Common
Shred Memory
1B
Instant
Remove up to four target cards in a single graveyard from the game.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
Common
Sins of the Past
3BB
Sorcery
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.
Rare
Stinkweed Imp
2B
Creature - Imp
Flying
When Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly 5 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2
Common
Strands of Undeath
3B
Encahntment - Aura
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
B: Regenerate enchanted creature.
Common
Thoughtpicker Witch
B
Creature - Human Wizard
1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
1/1
Common
Undercity Shade
3B
Creature - Shade
Fear
B: Undercity Shade gets +1/+1 until end of turn.
1/1
Uncommon
Vigor Mortis
2BB
Sorcery
Return target creature card from your graveyard to play. If any G was spent to play this spell, that creature comes into play with a +1/+1 counter on it.
Uncommon
Vindictive Mob
4BB
Creature - Human Berserker
When Vindictive Mob comes into play, sacrifice a creatrure.
Vindictive Mob can't be blocked by Saporlings.
5/5
Uncommon
Woebringer Demon
3BB
Creature - Demon
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4/4
Rare
Rojo: Total - 39/39
Barbarian Riftcutter
4R
Creature - Human Barbarian
R, Sacrifice Barbarian Riftcutter: Destroy target land.
3/3
Common
Blockbuster
3RR
Enchantment
1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
Uncommon
Breath of Fury
2RR
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Rare
Char
2R
Instant
Char deals 4 damage to target creature or player and 2 damage to you.
Rare
Cleansing Beam
4R
Instant
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Uncommon
Coalhauler Swine
4RR
Creature - Beast
When Coalhauler Swine is dealt damage it deals that much damage to each creature.
4/4
Common
Dogpile
3R
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
Common
Excruciator
6RR
Creature - Avatar
Damage dealt by Excruciator can't be prevented.
7/7
Rare
Fiery Conclusion
1R
Instant
As an addiditional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Flame Fulisade
3R
Sorcery
Until end of turn, permanents you control gain "Tap: This permanent deals 1 damage to target creature or player".
Rare
Flash Conscription
5R
Instant
Untap target creature and gain control of it until end of the turn. That creature gains haste until end of turn. If W was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life." until end of turn.
Uncommon
Frenzied Goblin
1R
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.
1/1
Uncommon
Galvanic Arc
2R
Enchantment - Aura
Enchant Creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
Goblin Fire Fiend
3R
Creature - Goblin Berserker
Haste
Defending player blocks Goblin Fire Fiend, if able.
R: Goblin Fire Fiend gets +1/+0 until end of turn.
1/1
Uncommon
Goblin Speulenkers
2R
Creature - Goblin Warrior
Mountainwalk
2/2
Common
Greater Forgeling
3RR
Creature - Elemental
1R: Greater Forgeling gets +3/-3 until end of turn.
3/4
Uncommon
Hammerfist Giant
4RR
Creature - Giant Warrior
Tap: Hammerfist Giant deals 4 damage to each creature without flying and each player.
5/4
Rare
Hunted Dragon
3RR
Creature - Dragon
Flying, Haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
6/6
Rare
Incite Hysteria
2R
Instant
Radiance - Creatures that share a color with target creature can't block this turn.
Common
Indentured Oaf
3R
Creature - Ogre Warrior
Prevent all damage that Indentured Oaf would deal to red creatures.
4/3
Uncommon
Infuriate
1R
Enchantment - Aura
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."
Uncommon
Mindmoil
4R
Enchantment
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Rare
Molten Sentry
3R
Creature - Elemental
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.
*/*
Rare
Ordruun Commando
3R
Creature - Minotaur Soldier
W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
4/1
Common
Rain of Embers
1R
Sorcery
Rain of Embers deals 1 damage to each creature, and each player.
Common
Reroute
1R
Instant
Change the target of target activated ability with a single target.
Draw a card.
Uncommon
Sabretooth Alleycat
1RR
Creature - Cat
Sabertooth Alleycat attacks each turn if able.
2R: Sabertooth Alleycat can't be blocked this turn except by creatures with defender.
2/1
Common
Seismic Spike
2RR
Sorcery
Destroy target land. Add RR to your mana pool.
Common
Sell-Sword Brute
1R
Creature - Human Mercenary
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
2/2
Common
Smash
2R
Instant
Destroy target artifact.
Draw a card.
Common
Sparkmage Apprentice
1R
Creature - Human Wizard
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
1/1
Common
Stoneshaker Shaman
2R
Creature - Human Shaman
At the end of each player's turn, that player sacrifices an untapped land.
1/1
Uncommon
Surge of Zeal
R
Instant
Radiance - Target creature and all creatures that share a color with that creature gain haste until end of turn.
Common
Torpid Moloch
R
Creature - Lizard
Defender
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3/2
Common
Viashino Fangtail
2RR
Creature - Viashino Warrior
Tap: Viashino Fangtail deal 1 damage to target creature or player
3/3
Common
Viashino Slasher
1R
Creature - Viashino Warrior
R: Viashino Slasher gets +1/-1 until end of turn.
2/1
Common
War-Torch Goblin
R
Creature - Goblin Warrior
R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
1/1
Common
Warp World
5RRR
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts the rest on the bottom of his or her library in any order.
Rare
Wojek Embermage
3R
Creature - Human Wizard
Radiance - Tap: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
1/2
Uncommon
Verde: Total - 37/37
Birds of Paradise
G
Creature - Bird
Flying
Tap: Add one mana of any color to your mana pool.
0/1
Rare
Bramble Elemental
3GG
Creature - Elemental
Whenever an Aura becomes attached to Bramble Elemental, put 2 1/1 green Saporling creature tokens into play.
3/3
Common
Carven Caryatid
1GG
Creature - Spirit
Defender
When Carven Caryatid comes into play, draw a card.
2/5
Uncommon
Chord of Calling
XGGG
Instant
Convoke
Search your library for a creatrue card with converted mana cost X or less, and put it into play. Shuffle your library.
Rare
Civic Wayfinder
2G
Creature - Elf Warrior Druid
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Common
Doubling Season
4G
Enchantment
If an effect would put one or more tokens into play under your control, it puts twice that many into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many on that permanent instead.
Rare
Dowsing Shaman
4G
Creature - Centaur Shaman
2G, Tap: Return target enchantment card from your graveyard to your hand.
3/4
Uncommon
Dryad's Caress
4GG
Instant
You gain 1 life for each creature in play. If any W was spent to play Dryad's Caress, untap all creatures you control.
Common
Elves of Deep Shadow
G
Creature - Elf Rogue
Tap: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
1/1
Common
Elvish Skysweeper
G
Creature - Elf Warrior
4G, Sacrifice a creature: Destroy target creature with flying.
1/1
Common
Farseek
1G
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, and put it into play tapped. Shuffle your library.
Common
Fists of Ironwood
1G
Enchantment - Aura
Encahnt Creature
When Fists of Ironwood comes into play, put two 1/1 green Saporling creature tokens into play.
Enchanted creature has trample.
Common
Gather Courage
G
Instant
Target creature gets +2/+2 until end of turn.
Convoke
Uncommon
Golgari Brownscale
1GG
Creature - Lizard
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
2/3
Common
Golgari Grave-Troll
4G
Creature - Skeleton Troll
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly 6 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
0/0
Rare
Goliath Spider
6GG
Creature - Spider
Goliath Spider can block as though it had flying.
7/6
Uncommon
Greater Mossdog
3G
Creature - Hound
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/3
Common
Hunted Troll
2GG
Creature - Troll
When Hunted Troll comes into play, put four 1/1 blue Faerie tokens with flying into play under the control of target opponent.
G: Regenerate Hunted Troll.
8/4
Rare
Ivy Dancer
2G
Creature - Dryad Shaman
Tap: Target creature gains forestwalk until end of turn.
1/2
Uncommon
Life from the Loam
1G
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 4 (If you would draw a card, instead you may put exactly 4 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Rare
Moldervine Cloak
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Uncommon
Nullmage Shepherd
3G
Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2/4
Uncommon
Overwhelm
5GG
Sorcery
Convoke
Creatures you control get +3/+3 until end of turn.
Uncommon
Perilous Forays
3GG
Enchantment
1, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
Uncommon
Primordial Sage
4GG
Creature - Spirit
Whenever you play a creature spell, draw a card.
4/4
Rare
Recollect
2G
Sorcery
Return target card from your graveyard to your hand.
Uncommon
Rolling Spoil
2GG
Sorcery
Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.
Uncommon
Root-Kin Ally
3GG
Creature - Elemental Warrior
Convoke
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
Uncommon
Scatter the Seeds
3GG
Instant
Convoke
Put three 1/1 green Saporling creature tokens into play.
Scion of the Wild
1GG
Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
Uncommon
Siege Wurm
5GG
Creature - Wurm
Convoke
Trample
5/5
Common
Stone-Seeder Hierophant
2GG
Creature - Human Druid
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
Tap: Untap target land.
1/1
Common
Sundering Vitae
2G
Instant
Convoke
Destroy target artifact or enchantment.
Common
Translumiant
1G
Creature - Dryad Shaman
1W, Sacrifice Translumiant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
2/2
Uncommon
Trophy Hunter
2G
Creature - Human Archer
1G: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
2/3
Uncommon
Ursapine
3GG
Creature - Beast
G: Target creature gets +1/+1 until end of turn.
3/3
Rare
Vinelasher Kudzu
1G
Creature - Plant
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
1/1
Rare
Doradas: Total - 52/52
Argus Kos, Wojek Veteran
3RW
Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
3/3
Rare
Autochthon Wurm
10GGGWW
Creature - Wurm
Trample, Convoke
9/14
Rare
Bloodbond March
2BG
Enchantment
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.
Rare
Boros Swiftblade
RW
Creature - Human Soldier
Double strike
1/2
Uncommon
Brightflame
XRRWW
Sorcery
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Rare
Chorus of the Conclave
4GGWW
Legendary Creature - Dryad Lord
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.
3/8
Rare
Circu, Dimir Lobotomist
2UB
Legendary Creature - Human Wizard
Whenever you play a blue spell, remove the top card of target player's library from the game.
Whenever you play a black spell, remove the top card of target player's library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
2/3
Rare
Clutch of the Undercity
1UUB
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB (1UB, Dicsrd this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
Uncommon
Congregation at Dawn
GGW
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Uncommon
Consult the Necrosages
1UB
Sorcery
Choose one - Target player draws two cards, or target player discards 2 cards.
Common
Dark Heart of the Wood
BG
Enchantment
Sacrifice a Forest: You gain 3 life.
Uncommon
Dimir Cutpurse
1UB
Creature - Spirit
When Dimir Cutpurse deals comabt damage to a player, that player discards a card from his or her hand, and you draw a card.
2/2
Rare
Dimir Doppleganger
1UB
Creature - Shapeshifter
1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
0/2
Rare
Dimir Infiltrator
UB
Creature - Spirit
Dimir Infiltrator is unblockable.
Transmute 1UB (1UB, Dicsrd this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
1/3
Common
Drooling Groodion
3BBG
Creature - Beast
2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
4/3
Uncommon
Firemane Angel
3RWW
Creature - Angel
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you gain 1 life.
6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
4/3
Rare
Flame-Kin Zealot
1RRW
Creature - Elemental Berserker
When Flame-kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.
2/2
Uncommon
Glare of Subdual
1GW
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
Rare
Glimpse the Unthinkable
UB
Sorcery
Put the top ten cards of target player's library into that player's graveyard.
Rare
Golgari Germination
1BG
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
Uncommon
Golgari Rotwurm
3BG
Creature - Zombie Wurm
B, Sacrifice a creature: Target player loses 1 life.
5/4
Common
Grave-Shell Scarab
2BGG
Creature - Insect
Dredge 1 (If you would draw a card, instead you may put exactly 1 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1, Sacrifice Grave-Shell Scarab: Draw a card.
4/4
Rare
Guardian of Vitu-Ghazi
6GW
Creature - Elemental
Convoke
Vigilance
4/7
Common
Lightning Helix
RW
Instant
Ligntning Helix deals 3 damage to target creature or player, and you gain 3 life.
Uncommon
Loxodon Hierarch
2GW
Creature - Elephant Cleric
When Loxodon Hierarch comes into play, gain 4 life.
GW, Sacrifice Loxodon Hierarch: Regenerate all creatures you control.
4/4
Rare
Mindleech Mass
5UBB
Creature - Horror
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
6/6
Rare
Moroii
2UB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life.
4/4
Uncommon
Perplex
1UB
Instant
Counter target spell unless its controller discards their hand.
Transmute 1UB (1UB, Dicsrd this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Shuffle your library.)
Common
Phytohydra
2GWW
Creature - Plant Hydra
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
1/1
Rare
Pollenbright Wings
4GW
Enchantment - Aura
Enchant Creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.
Uncommon
Psychic Drain
XUB
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
Uncommon
Putrefy
1BG
Instant
Destroy target artifact or creature. It can't be regenerated.
Uncommon
Rally the Righteous
1RW
Instant
Radiance - Untap target creature and all creatures that share a color with it. Those creatures get +0/+2 until end of turn.
Common
Razia, Boros Archangel
4RRWW
Legendary Creature - Angel
Flying, vigilance, haste
Tap: The next 3 damage that would be dealt totarget creature you control this turn is dealt to target creature instead.
6/3
Rare
Razia's Purification
4RW
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.
Rare
Savra, Queen of the Golgari
2BG
Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do,
each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
2/3
Rare
Searing Meditation
1RW
Enchantment
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.
Rare
Seeds of Strength
GW
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Common
Selesnya Evangel
GW
Creature - Elf Shaman
1, Tap, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
1/2
Common
Selesnya Sagittars
3GW
Creature - Elf Archer
Selesnya Sagittars can block as though it had flying.
Selesnya Sagittars can block an additional creature.
2/5
Uncommon
Shambling Shell
1BG
Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
Common
Sisters of Stone Death
4BBGG
Legendary Creature - Gorgon
G: Target creature blocks Sisters of Stone Death, if able.
BG: Remove from the game target creature blocking or blocked by Sisters of Stone Death
2B: Put a creature card removed from the game with Sisters of Stone Death to play under your control.
7/5
Rare
Skykinght Legionairre
1RW
Creature - Human Knight
Flying, haste
2/2
Common
Sunhome Enforcer
2RW
Creature - Giant Soldier
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
1R: Sunhome Enforcer gets +1/+0 until end of turn.
2/4
Uncommon
Szadek, Lord of Secrets
3UUBB
Legendary Creature - Vampire
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
5/5
Rare
Thundersong Trumpeter
RW
Creature - Human Soldier
Tap: Target creature can't attack or block this turn.
2/1
Common
Tolsimir Wolfsblood
4GW
Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Tap: Put a legendary 2/2 green and white Wolf creature token named Voja into play.
3/4
Rare
Twisted Justice
4UB
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
Uncommon
Vulturous Zombie
3BG
Creature - Plant Zombie
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3/3
Rare
Watchwolf
GW
Creature - Wolf
3/3
Uncommon
Woodwraith Corrupter
3BBG
Creature - Elemental Horror
1BG, Tap: : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
3/6
Rare
Woodwraith Strangler
2BG
Creature - Plant Zombie
Remove a creature card from your graveyard from the game: Regenerate Woodwraith Strangler.
2/2
Common
Cartas gremiales
Boros Guildmage
(RW)(RW)
Creature - Human Wizard
((RW) can be paid using either R or W.)
R: Target creature gains haste until end of turn.
W: Target creature gains first strike until end of turn.
2/2
Uncommon
Boros Recruit<br>
(RW)
Creature - Goblin Soldier
((RW) can be paid using either R or W.)
First strike
1/1
Common
Centaur Safeguard
2(GW)
Creature - Centaur Warrior
((GW) can be paid using either G or W.)
When Centaur Safeguard is put into a graveyard from play, target player gains 3 life.
3/1
Common
Dimir Guildmage
(UB)(UB)
Creature - Human Wizard
((UB) can be paid using either U or B.)
3U: Target player draws a card. Play this ability only when you may play a sorcery.
3B: Target player discards a card. Play this ability only when you may play a sorcery.
2/2
Uncommon
Gaze of the Gorgon
3(BG)
Instant
((BG) can be paid using either B or G.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
Common
Gleancrawler
3(BG)(BG)(BG)
Creature - Insect Horror
((BG) can be paid using either B or G.)
Trample
At the end of your turn, return to your hand all creature cards put into your graveyard from play this turn.
6/6
Rare
Golgari Guildmage
(BG)(BG)
Creature - Elf Shaman
((BG) can be paid using either B or G.)
4B, Sacrifice a creature: Return target creature card in your graveyard to your hand.
4G: Put a +1/+1 counter on target creature.
2/2
Uncommon
Lurking Informant
1(UB)
Creature - Human Rogue
((UB) can be paid using either U or B.)
2, Tap: Look at the top card of target player's library. You may put that card into that player's graveyard.
1/2
Common
Master Warcraft
2(RW)(RW)
Instant
((RW) can be paid using either R or W.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
Rare
Privileged Postion
2(GW)(GW)(GW)
Enchantment
((GW) can be paid using either G or W.)
Other permanents you control cant't be the target of spells or abilities opponents control.
Rare
Selesnya Guildmage
(GW)(GW)
Creature - Elf Wizard
((GW) can be paid using either G or W.)
3G: Put a 1/1 green Saproling creature token into play.
3W: Creatures you control get +1/+1 until end of turn.
2/2
Uncommon
Shadow of Doubt
(UB)(UB)
Instant
((UB) can be paid using either U or B.)
Players can't search libraries this turn.
Draw a card.
Rare
Artefactos: Total - 19/21
Boros Signet
2
Artifact
1, Tap: Add RW to your mana pool.
Common
Bloodletter Quill
3
Artifact
2, Tap, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
1UB: Remove a blood counter from Bloodletter Quill.
Rare
Bottled Cloister
4
Artifact
At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card.
Rare
Cloudstone Curio
3
Artifact
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Rare
Crown of Convergence
2
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
GW: Put the top card of your library on the bottom of your library.
Rare
Cyclopean Snare
2
Artifact
3, Tap: Tap target creature, then return Cyclopean Snare to its owner's hand.
Uncommon
Dimir Signet
2
Artifact
1, Tap:Add UB to your mana pool.
Common
Glass Golem
5
Artifact Creature - Golem
6/2
Uncommon
Golgari Signet
2
Artifact
1, Tap: Add BG to your mana pool.
Common
Junktroller
4
Artifact Creature - Golem
Defender
Tap: Put target card in a graveyard on the bottom of its owner's library.
0/6
Uncommon
Leashling
6
Artifact Creature - Golem
Put a card in your hand on top of your library: Retuen Leashling to its owner's hand.
3/3
Uncommon
Nullstone Gargoyle
9
Artifact Creature - Gargoyle
Flying
Whenever the first noncreature spell each turn is played, counter that spell.
4/5
Rare
Pariah's Shield
5
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip 3
Rare
Peregrine Mask
1
Artifact - Equipment
Equipped creature has defender, flying, and first strike.
Equip 2
Uncommon
Plague Boiler
3
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
1BG: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Rare
Selesnya Signet
2
Artifact
1, Tap: Add GW to your mana pool.
Common
Spectral Searchlight
3
Artifact
Tap: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
Uncommon
Sunforger
3
Artifact - Equipment
Equipped creature gets +4/+0
RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip 3
Rare
Terrarion
1
Artifact
Terrarion comes into play tapped.
2, Tap, Sacrifice Terrarion: Add two mana of any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.
Uncommon
Tierras: Total - 12/12
Boros Garrision
-
Land
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
Tap: Add RW to your mana pool.
Common
Dimir Aqueduct
-
Land
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
Tap: Add UB to your mana pool.
Common
Duskmantle, House of Shadow
-
Land
Tap: Add 1 to your mana pool.
UB, Tap: Put the top card of traget player's library into his or her graveyard.
Uncommon
Golgari Rot Farm
-
Land
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
Tap: Add BG to your mana pool.
Common
Overgrown Tomb
-
Land - Swamp Forest
(Tap: Add B or G to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If oyu don't Overgrwon Tomb comes into play tapped.
Rare
Sacred Foundry
-
Land - Mountain Plains
(Tap: Add R or W to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't Sacred Foundry comes into play tapped.
Rare
Selesnya Sanctuary
-
Land
Selesnya Sacntuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
Tap: Add GW to your mana pool.
Common
Sunhomer, Fortress of the Legion
-
Land
Tap: Add 1 to your mana pool.
2RW, Tap: Target creature gains double strike until end of turn.
Uncommon
Svogthos, the Restless Tomb
-
Land
Tap: Add 1 to your mana pool.
3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Uncommon
Temple Garden
-
Land - Forest Plains
(Tap: Add G or W to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't Temple Garden comes into play tapped.
Rare
Vitu-Ghazi, the City Tree
-
Land
Tap: Add 1 to your mana pool.
2GW, Tap: Put a 1/1 green Saporling creature token into play.
Uncommon
Watery Grave
-
Land - Island Swamp
(Tap: Add U or B to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't Watery Grave comes into play tapped.
Rare